Character size/weight affects gameplay

A lot of video games focus just on the stats, classes, and weapons as the key difference, but Dragon's Dogma throws in height and weight into the mix.

For example, a tall and bulky character jumps higher, carries more equipment, and has a longer reach with their weapon. The downside is that the character is slow and is easier to hit because of the size. On the other hand, a short and light character is quicker, can pass through a large monster's legs, and enter narrow passages such as Goblin holes. Unfortunately, they usually have a poor reach and can be knocked down pretty easily while not being able to carry that much equipment either.

Practically no other video game in the market uses a similar mechanic, making Dragon's Dogma feel really unique and fun.

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