ct.js aims to make learning programming fun and game development easy by its visual editors and well-documented code library. It is available for Windows, Linux, and Mac.
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ct.js is bundled with examples, docs, and easy to follow tutorials. Documentation and tutorials are available in a side panel on every screen.
Pro WebGL support
Starting with v1.0.0-next-1, you can now write WebGL games. WebGL support is based on Pixi.js.
Pro Tileset support
ct.js supports tiles in rooms, including collision checks and some extra editor tools, like bulk migration to a new tile layer or shifting by an exact value.
Pro Applicable to most genres
ct.js aims to be a general game engine and provides tools in making games of any genre.
Pro Good code editor
The built-in code editor comes with error checking, code completions, multiple cursors support, and other modern features.
Pro Modular approach
ct.js has a "Core" library that provides basic drawing functions, room and asset management, and mouse interactions. Any other functions are added to projects as "catmods", or simply modules. These modules can be enabled or disabled in one click, and can inject their code in different game loop stages, e.g. after drawing all the objects, leaving a room, or when a new object is created.
This editor was not tested by time and doesn't have a huge community (by Oct 2018, and the first public release was on July 2018).