Ranked in these QuestionsQuestion Ranking
Pro Streamlines MMO development
Backend completely handled by the team at Hero.
Pro Real time development- No nightly builds
Pro Versoning control included in both HeroEngine and HeroBlade
No need for Perforce, Github or any other versioning software. It is built in. Check, Compare, Merge, revert, etc.
Pro Server and Networking built in
Pro Engine developer support
Developers of the engine and game developers are active on the Forums and Skype for private messaging.
Pro Very active community and support groups
Skype channel and forums questions answered by developers of HE and users very quickly.
Pro Highly optimized asset export plugins included
Though the export pipeline may be different and currently requires 3ds Max or Maya, the format is highly optimized to reduce high quality models down to KB's.
Able to create many types of games and scales all the way from a single area up to a full-blown MMO.
Designed for the needs of a MMO. HSL is also relatively easy to learn as scripting languages go. It was geared towards beginners, not time hardened programmers, and as such, its easier for a novice to pick it up sometimes, than a c++ programmer. That, and it was intended to be "readable" more like English.
A standalone scripting language with (so far) little in the way of learning resources.
Con Lack of DirectX 11.1 or 12 support
DirectX 9 is the last version supported.