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I needed to add my own house rules to make it work for my table, and there were a lot of moments where I wished the game was a little more robust. But overall, it produced some of the best fight scenes I've ever been part of. For those who want grand comic book fights and don't mind tweaking some rul...
FU is a rules-light system that allows you to easily play in any setting. The game is focused on the shared narrative between players and GM, instead of lots of numeric statistics. It uses a unique closed-question system for resolving checks. It resembles the Fate system in many ways, but it easier to use....
ProHelpful GMing guidelines
ProPlayer characters have descriptive attributes, rather than numbers
ProRules are easy to understand
My experience with about less than 10 times players, is that this is a wonderful game. It can be played as much as you want, and if you get bored of your current cards, you can play with others the company sells online. It is very creative, great for creative ppl, and I would recommend it always.
ProThe way it requires you to read people’s minds through subtle communication cues is thoroughly enticing and completely unique
ProLet your creativity fly, kind of
ConIt's not uncommon for some players to have an unfair disadvantage or feel left out
ConGame mechanics can be complicated to explain at times