Monster Hunter: World is an action-RPG that is the first entry of the 5th generation Monster Hunter games. You play as a hunter, killing or capturing fearsome monsters for "research" and craftsmanship purposes.
Pro A great variety of weapons to choose from
There are 14 weapon types total, primarily split into melee weapons and ranged weapons. This includes dual blades, longswords, bows, bowguns, and even hybrids called gunlances. Each weapon type has its strengths, weaknesses, unique combos, and even upgrade paths.
For example, the dual blades allow you to move faster, chain quick combos, and enter a “demon mode”, which let you to deal more damage. The downside is that the dual blades have a short reach, so you have to be willing to throw yourself into danger by staying as close to the monster as possible. Another example, the bowgun, can be used to fight monsters at a safe distance and multiple ammo types, tailored for specific monsters and situations. The downside is that reloading leaves you defenseless, ammo can run out, and being too close or too far to the monster reduces the damage effectiveness.
As a result, there’s enough variety and depth that most players will be able to find a weapon that suits their playstyle.
Pro Awesome graphics
The graphics look simply stunning, featuring very detailed environments with a great amount of flora, accompanied by great lighting and shadow mapping. The monster designs are especially noteworthy, allowing you to make out even the tiniest details on scales, feathers, and claws. All of this is brought to life by a very vibrant color palette, making the game a treat for the eyes.
Pro Engaging crafting-based progression system
Monster Hunter: World is considered an action-RPG, but you don't level up or learn any new skills like in most RPGs.
Instead, progression is heavily reliant on your skills as a player and the crafting system, requiring you to craft gear to improve your character. This creates an unusual gameplay loop where you hunt monsters, collect their body parts, and use them as materials to craft better gear, allowing you to hunt even stronger monsters.
If you can't beat a monster, you either need to get better at fighting the monster or improve your gear. When you finally beat the monster, it's thanks to your skill and effort as a player, which feels both rewarding and gratifying.
Pro Exhilarating hunting gameplay
MH:W is a game about hunting wyverns, dragons, and many other monsters.
You track them down in their natural habitat, be it a giant forest, a valley littered with dead bodies, or an active volcano, engaging them in combat that quickly turns in a struggle for survival.
You use any weapon or tool at your disposal to kill or subdue the monster, while it relentlessly chases you, slashing with its claws, biting you, swiping with its tail, and using any breath attack it may have.
Sometimes the monster might even try to escape, forcing you to chase it. Or it might become enraged, causing it to attack you more ferociously. As a result, you always have to be on your toes and react accordingly, which makes it a really thrilling experience.
Pro Dynamic and immersive world
You're not just stepping into an arena to fight monsters, you're entering a living and breathing world where monsters go about their daily lives - eating, fighting, hunting, and resting. It's very interesting seeing carnivores assault a flock of herbivores or two winged creatures having a territorial dispute mid-air. These type of events considerably add to the immersion, making you truly feel like a hunter that's intruding upon an ecosystem.
Con Frustratingly difficult at times
Even though MH:W has been made slightly more accessible to new players of the series, it still has some of the most difficult combat seen in games with a very steep learning curve.
You need to memorize the various map layouts, as well as each monster's habits, attack patterns, and weaknesses, to make beating them even remotely possible.
It might also take while before you fully master your weapon of choice because the tutorials are too basic, instructing you just on basic controls and combos.
Even when you finally manage to beat a difficult monster, your short-lived triumph will soon turn into dread, causing you to wonder about how difficult the next monster is gonna be.