Dishonored 2 is a first-person stealth game. You play as an assassins, trying to reclaim what's rightfully yours while eliminating everyone who stands in your way.
Pro Supernatural abilities liven up the stealth gameplay
Your character has a set of special abilities that can be used for both getting around unnoticed and silently taking out enemies.
For example, one of the abilities lets you teleport a short distance forward, which is very useful for moving between hiding spots or getting over obstacles. Another example is an ability that links enemy souls together. If you kill one of the linked targets all of them will die. This is useful when you can't perform regular stealth kills because multiple enemies are standing close to each other.
These abilities make the stealth gameplay feel different from what you usually see in games.
Pro Taking out enemies feels satisfying
Whether you separate an enemy's head from the shoulders with a blade, causing blood to splatter everywhere. Or if you just strangle an enemy with your arms until they pass out. The animations, the sound, and the overall feel of it is really enjoyable.
Pro Excellent level design that supports player choice
The levels in Dishonored 2 have many branching paths, so you're never forced to use any specific playstyle to complete a level. You can barge in through the front door, slashing and shooting everyone in the way. Or you can sneak in through the window, navigating the building through vents and hidden passages while remaining unnoticed and only taking out your assassination target. Whichever way you choose, it will feel like you've made the right choice.
Con Input lag can make the gameplay feel awkward
There is a slight delay between button presses and the on-screen actions. It can throw off your timing and/or break your rhythm, especially in high-intensity moments when split-second reactions are important. It seems weird something like this even passed QA since most modern titles have no input lag.