Hotline Miami 2: Wrong Number is a top down shooter. You play as one of the 12 characters, going on a killing spree.
Pro Great art style for added immersion
Hotline Miami 2 has a very simple, colorful, and pixelated art style, which it uses to great effect for immersion. The bare minimum pixels were used to create the colorful environments, characters, and animations, so you never can make out the details. These pile up in your head, constantly using your subjective imagination to fill in the blanks. This creates a more disturbing and surreal experience, depending on how imaginative you are or how you feel about senseless slaughter.
Pro Excellent soundtrack
The soundtrack perfectly fits the grimy and psychedelic atmosphere of Hotline Miami 2. Most of the songs fall within the electronic, synthwave, and outrun genres. Sometimes there are high-tempo songs matching the on-screen action, other times there are eerie songs in a really bizarre story scene. Whichever it may be, it's always exhilarating to listen to.
Pro Exciting fast-paced action
Hotline Miami 2 is about brutally murdering mobsters in their safe-houses. You can plan out your path before entering a safe-house but once the action starts, it never slows down. You'll run down hallways and through rooms, killing mobsters with any weapon within reach, including baseball bats, knives, katanas, shotguns, rifles, and many more. Before you know it, there will only be a sea of corpses left to keep you company.
Con Confusing story
The story takes place before and after Hotline Miami 1, so it's never really clear when or why anything is happening. This is made worse by the fact that there are 12 protagonists, causing you to switch viewpoints a lot. If you ever feel like you're not keeping up with the story, don't bother with it, just enjoy the senseless slaughter.
Con Can be really frustrating
When you die in Hotline Miami 2, you have to restart the level/section. Because most enemies can take you out in one hit, a momentary lapse in attention can be fatal. This can be especially frustrating in long levels since dying near the end means you'll lose about 30 minutes of progress.