Q.U.B.E 2 is a first person, puzzle adventure game in which you use colored cubes to navigate the levels.
Pro Enticing, mysterious narrative
You play as Amelia, and you've woken up alone with amnesia on a strange alien world. Soon, your earpiece crackles to life and you are informed by a woman named Emma you were on some sort of space mission. Guided only by the voice of Emma in your headset, you'll take shelter in a large structure and move from room to room using a mysterious suit to manipulate cubes and solve puzzles.
The game is peppered with dialogue between Amelia and Emma that reveals pieces of the story, a little bit of a time. It gives you just enough to keep the mystery alive, and actually develops into a plot with some thriller elements. You'll be wondering what in the world you're doing on this strange planet, what Emma's real motives are, and how you're going to escape. The story doesn't feel tacked on, and it serves as a great way to keep you invested during the puzzles.
Pro Minimal UI that allows the puzzle solving to take center stage
The UI is very minimal, only showing the color cube you currently have selected in the lower right corner. This allows the game world itself to fill up the entire screen and makes puzzle solving the main focus. Looking around and exploring while solving the various puzzles within the alien world is clutter-free with no distractions.
Pro Unique and immersive atmosphere
There's a distinct sense of feeling alone and isolated immediately as you wake up on the surface of a dusty planet with no memory of how you got there. The landscape is empty and alien, but before you lays a giant cube fortress. Once inside, the pristine cleanliness, seemingly endless chambers, and strange technology can be a bit unsettling and adds to the overall mystery. The feel and polish of this unique, almost surgical environment will have you believing you're actually in some strange alien fortress manipulating odd cube technology.
Pro Simple, but entertaining cube puzzle mechanic
The game throws some curveballs from time to time like switches that have to be pressed, oily floors that can move cubes, or pressure plates that require a cube to depress, but overall it's the simplicity of the easy to grasp base mechanics that makes the puzzles shine.
There are blank spaces on walls and floors where you can place 3 different colored cubes, with each having a different effect. For example, orange cubes can be pulled out to form a ledge, and blue cubes act as a jump pad.
As you move from chamber to chamber, it's up to you to figure out how to best use the cubes in each room to reach the exit. It's fun to experiment creating ledges and jump pads, and trying various color combinations as you figure out how to best navigate the room.