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There are 4 game modes in Mario Kart 8. There's Grand Prix, the main game mode where you compete in 12-player races using various items found in the level, Time Trial, where you fight against the clock, VS Race, where you can set up your own rules, and Battle, a variant on a typical race with 3 balloons added to each player, allowing you to pop your opponents balloons for points. See More
While this makes it a worse competitive game, it makes it more accessible in the office for everyone to be able to play. A game where a few players can just dominate everyone else won't be fun for everyone, and will discourage people from playing in the first place. See More
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In most 'public' servers, an option called 'random crits' (short for 'random critical hits') exists by default. This allows a random percentage of your shots to multiply damage by 3 for a shot, and also remove the damage drop-off over range. This 'feature' gets increasingly more annoying as you get more experienced, as you will die more often than your opponent having x3 or more damage over you, actively making their experiences and wins less meaningful. Some classes are especially burnt by this. Medics don't use weapons often, Snipers only have secondary weapons and melees, and Spies only have their revolver (and most sidegrades of that revolver remove this ability entirely). Quickplay (a feature most newbies use to get a match) also disables these servers from appearing in the list, so there are very few 'nocrit' servers because many don't know they exist. See More
Random critical hits add a significant luck element into the game and push certain types of players out
To enable VR support, type -vr in console. TF2 has 8 modes in which to control the game. They can be changed with the command vr_moveaim_mode in console. They offer choice in what combination of aiming and steering should be coupled to the rift and mouse and introduce the concept of dead zones - an area of the screen that controls differently when aiming or steering within its bounds than outside them. Typing vr_calibration in console gives access to adjusting interpupillary distance (distance between eyes). You can get that information from an optician or use the calibration tool to help figure it out and set it there. Calibration will help set accurate render point (camera position) and reduce nausea. See More
Free accounts do not get rare and cosmetic items nor as many storage slots for items. Items are relevant as free accounts can only hold 50, while the game has much more than 50 pieces of equipment (that affect gameplay), let alone 50 weapons. While a premium account player can react to almost all situations with a counter item, with only 50 slots a newbie probably won't have or even be able to access it. A full inventory also means a free player will have to miss out or delete exclusive event items and cosmetics just to play the game as full as they can. A free account is upgraded when any item is purchased with real money from the store. See More
Mann vs. Machine is a co-op mode in Team Fortress 2 that is comprised of gameplay in which 6 players team up to stop AI robots from deploying a bomb. Though not the central gameplay of Team Fortress 2, it is a mode that allows for co-op play to be enjoyed with the characters of the game. Mann vs machine works quite well over LAN and is very fun to boot. See More
TF2 has 9 playable classes - Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper and Spy. This allows for a range of playstyles. For example, the Heavy, starting with 300 health (going up to 450), wielding a machine gun and usually assisted by a Medic, will be commonly found on the front-lines soaking up lots of damage and pulling the enemy team's focus; at the same time the Engineer will try and avoid direct battle as much as possible, providing infrastructure (teleports, sentry, dispensers). Add to this hundreds of weapons for each class providing different stats and you have an impressive amount of variety in gameplay. See More
TF2 has more than 10 game modes, plus variations on those, as well as community mods that offer a wide range of objective-based play. Classic game modes include Capture the Flag, Control Point, King of the Hill and Payload. There's also Mann vs. Machine, a co-operative game mode where you play against waves of AI controlled enemies. See More
The TF2 community is know for actively engaging in different TF2 related activities. They create shorts using the source filmmaker, sell items via the steam workshop, build real-life sculptures, etc. See More
This game has a history of over-the-top characters, visuals, voice-overs, and various other items, which altogether create an amusing world both within the game and outside of it as well. You get a feeling a lot of thought has gone into the development of the characters as well as the world they live in. For a genre that is often filled with drab characters in a drab world, it is refreshing to see something so well fleshed out. See More
The game is balances up in a way where it's naturally harder for the player in front to see upcoming obstacles, giving players behind great opportunities to get back ahead. This makes the game fun to keep playing in a group as you're unlikely to keep losing to the one over-competitive friend that tries too hard. See More
SpeedRunners is an intense race around a 2d course. The camera follows the player in the lead, so if you get too far behind you will go off the screen and instantly die. To stay in the lead you will need to dodge obstacles, use a grappling hook to move faster and intelligently use power-ups. See More
For players who put the time into Dota 2 to get past the early beginner phase, Dota 2 can become an extremely satisfying game. There's a reason it's one of the most popular eSports titles in the world. The amount of strategy, skill and variables involved make it a very deep game where anything could happen. See More
Like many other team games with open matchmaking, it's both extremely rude and may carry real penalties to quit mid-match. If the whole game is in-office this isn't a problem, but if some players are remote they won't appreciate it if you suddenly have to get back to work. See More
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