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Most of the quests you'll be taking will be repeated over and over, like "take out this bandit hide-out", "scout out these villages", or even super boring ones like "Follow me, the marshal, until our campaign has ended". It does get repetitive and boring when these quests are done over and over. See More
While you go about your life in the game, you'll see little tabs on the side and be updated about the state of the world, even about stuff you aren't involved in, you'll see who is fighting who, who is at war, who won and lost a battle, who won a tournament. You can be attacked by anyone at any moment while traveling throughout the world, having a small, or big army can determine whether or not the enemy sees you as a threat. It feels like a very believable world. See More
You get captured, and that is it, your entire army is gone completely, you will lose all your gold, and a lot of the companions you had, you may even lose some of your inventory or equipment, this is especially bad when you play under the "Realistic" save settings, as the game automatically saves after every event, which means you've lost everything and there is nothing you can do about it. See More
The game does not have any real story, there is some semblance of a story early in the beginning of the game, with you choosing to possibly help out a merchant, but after that, there is no real story, you basically make your own destiny, but there is no set story that the game gives you, and therefore, there is no real narrative. See More
There are so many deep RPG mechanics in this game it's insane, you can level up with tons of different skills, improve weapon proficiency, as well as basic stats. There's also buying new weapons and armor, horses, etc. You can also upgrade your companion's skills, their weapons and armor, and their stats as well as weapon proficiencies. Basic infantry can also be upgraded to higher positions, upgrading them with better weapons and armor, as well as increasing their skills. There's also a morale system in place when you need to keep all troops happy, make sure you're well stocked with different varieties of food, etc. See More
The game has one of the most realistic medieval combat systems ever, and it flows very well. There are different ways to control swordplay as well as archery, blocks are done using the mouse and moving it in the direction of the enemy's weapon and clicking the right mouse button. Archery is very realistic is well and there is always a sense of accomplishment when you kill or even hit a target. See More
The companion characters are relatively interesting, from the ever hilarious Rolf, to the sad story of Deshavi, they all have their own quirks that make them interesting and a joy to have on your team, they'll interact with other companions, both in good ways and bad ways, and they'll even comment on their homeland when you ride near it. You even have the option of making every single companion a lord should you wish it. See More
The main aspect of the included in app purchases is to remove wait times and long grinding sessions. Of course the game was specifically designed to have the obstacles in order to force players into paying repeatedly over the games life. Essentially, an endless money suck. With in app purchases ranging from $0.99 - $99.99 per item it is pretty obvious that the game was designed to pull in as much money as they can convince people to plunk down. See More
There are four available classes for the user to choose from that each have their own distinctive gameplay. During play, melee fighters use a dedicated on screen button to perform strikes where ranged fighters have a dual stick control much like a twin stick shooter. See More
By limiting the amount of potions the player is able to use and forcing an excruciatingly slow replenish time Dungeon hunter 4 has broken the core gameplay in order to force users into spending real money just to fend off these false limitations, which no matter how many times one pays will always come back. It is a never ending cycle of payment just to be able to play the game in any acceptable manner. See More
For those looking for a casual game to play at a slow pace in small chunk Clash of Clans has gameplay that fits that scenario quite well. Players slowly build up their base into a fortress by creating building to contain within as well as walls to surround it. This all happens over time and can not be immediately done so is a game focused on being played throughout a day in small pieces over many months to years. Slowly but surely the time invested will lead to creating a large base that can take on other large opponents. See More
The game is heavily designed to get you to start paying for things by creating slow moving gameplay with wait timers and overpriced items. Only when players pay real money can the realistically move the gameplay along at an acceptable pace of that found in most paid upfront games. See More
The whole design of the game was created around having the player come back to the game. Only through making a better and better base and units can one succeed and only through coming back to the game over and over again to upgrade these areas can one do that. It is the promise of success if you just do one more thing, and another, and another that creates the sense that at some point can the player really be "winning", which to many is a very fun feeling. See More
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