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What really drives the well crafted story home is the wonderful narration done by British filmmaker, comedian, writer, actor, and presenter of radio and television, Danny Wallace. Not many indie small budget games receive the polish this game has in their voice acting, which really adds to the experience when playing the game. See More
While the central plot is pretty simple, Bastion has a narrator that comments on everything that you do. This includes things like falling of a ledge, obtaining a weapon, or even destroying a massive monster. Because of this, it feels as if you're playing through a story book, where your journey and actions is the central story. See More
Like most hack and slash titles, Bastion's combat is very simple, having you mash buttons in every monster encounter. This probably won't bother you as much during short play sessions, but the longer you play in one sitting, the more tiresome it becomes, especially if you already have all the upgrades and don't have anything else to do between levels. See More
Bastion uses a hand-painted art style for its characters, monsters, environments, and even backgrounds. There's so much color, detail, and variation in everything, it feels like you're skimming through a picture book. It's always exciting to see what this game will show you next. See More
Bastion is a game about exploring floating islands while destroying monsters along the way. The combat is simple, fast, and it's a lot of fun to destroy monsters with a variety of weapons. This includes a machete, pistols, a pike, a carabine, and even grenades. You can also equip two weapons at the same time, allowing you to use cool combinations like hammer and a machete or a cannon and a mortar. Each weapon also has upgrades and unlockable skills, giving you new methods for destroying monsters. All of this makes Bastion stay exciting for a long time. See More
Even though the only character that talks in this game is the narrator, his delivery of the lines is excellent. He talks in a deep and raspy voice that is also very pleasing to listen to. The narrator usually describes the events happening on-screen such as upgrading your settlement buildings, recruiting adventurers, various dungeon interactions, and many more. Additionally, he’ll start dropping story bits every time you near a boss, creating a very minimalist approach to storytelling that is also very enjoyable. See More
You'll spend dozens of hours repeatedly running the same dungeon, killing the same enemies, and collecting the same loot just to progress further into the game. On top of that, if you lose a character at any point, you'll be set back by another 3 hours. If you don't enjoy grinding, Darkest Dungeon might not be the game for you. See More
There's a wide variety of extremely well-designed monsters and characters in the game. You confront bandits, skeletons, undersea terrors, pig monsters, and all sorts of otherworldly horrors. There's a lot of gruesome detail on each and every enemy, so the longer you'll keep looking the more you'll notice. This can be bloodstains, an extra set of eyes, an appendage that looks like a tentacle, and many more. It sometimes really feels like you're losing your mind alongside the adventurers, seeing whatever fits into your schema. See More
Darkest Dungeon heavily relies on random events that can happen at any point in a dungeon. Some of them don't make any sense and most of them don't feel fair. For example, right after stepping inside a dungeon your characters might suddenly go hungry. If you don't feed them they'll get a penalty, setting you back for the rest of the dungeon. If you feed them you'll have used up your food but your characters might still go hungry again. You can't reliably plan around stuff like this, which can be annoying. See More
While the fabled heroes are off slaying dragons, battling demon kings, and saving princesses, the small-time adventurers have to clean up the dregs. You as the lord of a small settlement will employ these adventurers to clear out the mysterious dungeons surrounding your property. To clear a dungeon you’ll need to prepare adequately. This involves having decent party setup, which usually consists of at least 1 tank, 1 healer, and 2 damage dealers. This also includes having enough provisions such as torches and food. Planning out what and/or who to take with you can sometimes take as long as running a dungeon but it really makes you feel like you’re organizing an adventure. Another interesting part is the stress mechanic, causing your adventurers to accrue stress as they keep adventuring. If stress passes the first threshold, your adventurer might incur various penalties or even refuse your orders. If stress passes the second threshold your adventurer will die from a heart attack, so it’s important to relieve it regularly. This can be done by sending them to the tavern to blow off some steam or to the abbey to request absolution. Either option will make them unavailable for a week, so it’s a good idea plan ahead and have multiple parties of adventurers ready. This mechanic makes it feel like you’re managing real people rather than the indomitable figures often seen in fairy tales. See More
Darkest Dungeon has an almost intoxicating atmosphere created by three main aspects. Firstly, it’s the visuals: the somber color palette that accompanies a sunset, the creepy environments your party of four will anxiously proceed through, and the detailed, fearsome, and sometimes disgusting enemies that will tirelessly try to slaughter you. Secondly, the audio: an eerie soundtrack filled with murmurs of otherworldly creatures, teemed with bloodcurdling sound effects that render monster strikes more impactful. Even a charismatic narrator providing insightful interjections, as uttered by his mysterious, deep voice. Lastly, it’s the highly unpredictable and sometimes unfair gameplay. Whatever short triumph you may have, it will get drowned in a sea of despair. These elements combined make it very easy to immerse yourself into the world of Darkest Dungeon. See More
There is no arguing that the scenery and graphics in Dear Esther is jaw dropping gorgeous. Due to how nothing can be interacted with the environment can be rendered in a much more beautiful way as not much needs to change while walking around. See More
Just sit back, relax, and spend some time with Dear Esther. The experience isn’t long and there’s no pressure to go past the pace you want to go. While it does have a sense of loneliness and isolation the graphics are beautiful and the music is soothing which also lends a hand in the relaxedness of the title. See More
The game takes place on an abandoned island, so in a practical sense the player is alone. Add to that that this is a bit of a ghost story and mystery becomes enwrapped within the isolation of the island making for what is as much of an experience as it is a game that makes for a feeling and sense of loneliness and despair that often is only found in real life. See More
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