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As offense, movement and defense are entirely separate stations, you simply cannot beat the game alone in co-op mode, regardless of any single player's skill level. This holds true especially in harder difficulties where constant communication and coordination is critical. See More
KSP at its core is a rocket building and launching sandbox. When creating a rocket you can place engines, fuel cells, structural elements, and even parachutes, allowing you to build a rocket in any shape and size. The end result can even look like a giant doughnut, which might be difficult to get it into outer space. Even if you fail, the entirety of the process is really enjoyable. See More
Kerbal Space Program is not really a pick up and play title. It can take hours just go grasp the basics and the game will keep throwing new concepts at you as you progress into space, even stuff like orbital dynamics. Because of this, it can easily take dozens of hours to truly master this game. See More
The physics engine does a reasonably accurate job of replicating the fundamentals behind both orbital dynamics and rocket design, so by going through the tutorials and experimenting, you're actually learning some real rocket science. See More
Full exploration of the galaxy is planned, allowing you to be able to jump from star system to star system, and fly around within a solar system from planet to planet, eventually going all the way down to a planet's surface at a 1:1 scale in a later update. Planetary landings will require a lot of details to be developed and designed, but you can still see the level of detail shift in action when flying into a planet's rings, where getting close enough show the individual asteroids within, which you can then interact with through mining, or by having a battle among them. See More
When Elite Dangerous come out, development won't stop. To build a game with the huge scope of Elite Dangerous, not all of it can be done at once, so the developers have adopted an approach of incremental improvement. Various game play elements are being designed as a foundation for later features. For example, although planetary landings aren't going to be available until a later update, the engine has been designed to be able to support going from lightyears away to meters away. See More
Looking up faqs and trade routes from first hand users will be the norm for figuring out many aspects of Elite: Dangerous. On top of this notes will have to be taken, which is made more difficult by the fact the game does not support in game not taking. So a pad and paper is recommended to remember all of the minutia of the game. See More
Elite Dangerous uses publicly available real world star maps that we have of the Milky Way consisting of 150,000 star systems. Although in the current beta, full access to the entire galaxy is limited, in the final game, you will be able to visit any of the 400 billion stars in our galaxy on a 1:1 scale. Stars that we do know of are properly mapped in place and are of the correct type given the information we have about them. Stars we haven't collected data on are procedurally generated which allows you to explore any of the 400 billion of them. Star systems are intelligently simulated using the "Star Forge", a generator that simulates the creation of a star system forming from its nebular cloud to determine what celestial bodies appear and what orbits they have. This feature leads to many varied and unique star systems possibly with planets that can co-orbit around each other, or with binary star systems, and infinitely more possibilities. See More
One of the main aspects online titles like Destiny 2 is character progression, which is done through leveling and collecting new equipment. Your character gets stronger and when you revisit missions/bosses that gave you trouble before, you can beat them with ease, which feels incredibly satisfying. This will push you to play just a bit more, collect a few more guns and armor pieces, defeat a couple more bosses, and before you know it, many hours will have passed. See More
While most online games usually give you permanent color packs for customization, the shaders in Destiny 2 are divided into single colors that can only be used once. You can't preview your new color scheme either, so if you end up with something you dislike, you're stuck with it because you can't change it back. This also means you shouldn't use shaders on leveling gear since you're gonna replace it anyway. As a result most players don't bother with creating unique appearances and everyone looks nearly identical, which is bad for the social aspect of Destiny 2. The sad part is that even though the shaders can drop randomly in the game world, they can also be bought from the in-game store. This makes it feel like customization has been turned into a cash grab by inconveniencing players. See More
The open-world environments in games usually have a lot of empty space, so you spend most of the time traveling without doing much else. Destiny 2 has large areas filled with enemies, world events, and activity in general, eliminating most of the downtime. Because of this it feels like you're actually visiting a planet inhabited/occupied by aliens, which considerably adds to the immersion. See More
In Destiny 1, the guns and armor felt more unique when compared to Destiny 2. In Destiny 1, a gun or armor could drop that had one set of perks or stats boosts, and then it could drop again with a different set of perks and boosts. Weapons and armor from the raids also gave unique looks as well as perks that helped for that raid. In Destiny 2 those raid perks are gone, making the gear feel no different than what could get from anywhere else. The lack of variation in the guns and armor just make it hard to care about what you get and kills the urge to try to find the best gun and armor for your character. See More
Your character's movement, aiming your gun, and even driving your hoverbike feels really fluid and responsive. As a result, you can make very precise movements, jumps, and shots in any situation, allowing you to land a headshot with your sniper rifle from far away while strafing with ease. See More
When the expansion Curse of Osiris was released, Bungie ended up preventing players without the expansion from being able to access the prestige versions of the first raid and nightfall strikes, as well as the PvP Iron Banner and Trials of the Nine. For the people who like to hunt achievements/trophies, this move effectively blocked them from earning them. Bungie has since patched things so players are not locked out of the prestige mode of the first raid, as well as nightfall strikes and Trials of the Nine when not using Curse of Osiris maps, making the achievements earnable again. Still, it was an extremely poor decision to lock player out of content they paid for and leaves the question as to will Bungie make another mistake with the next expansion. See More
Even though Destiny 2 doesn't have strict class archetypes like most MMOs, each class/subclass has its role in a group setup. So whether you're capturing control points in a PVP match or fighting a tough boss in a raid, you still need to cover for each other's weaknesses. This can be providing support to surrounded teammates, taking the attention of groups of aliens or just picking off troublesome enemies from afar. Because of this you learn to rely on each other and working together feels rewarding. See More
Destiny 2 is all about killing aliens and destroying massive robots. To do this you have a wide variety of weapons and abilities available to you. This includes hand cannons, shotguns, assault rifles, chain lightning grenades, and many more. Each weapon and ability feels great to use, making destruction and mayhem that much more enjoyable. It's a well-rounded and enjoyable experience, which will keep you interested for dozens of hours. See More
Thanks to the fact that the entire galaxy of No Man's Sky is procedurally generated, the amount of planets to explore is almost endless. The number of planets would be 18,446,744,073,709,551,616. However, the fact that 2 players managed to find each other in game on the first day, seems to make this number quite questionable. See More
The objective of the game is to ultimately reach the center of the galaxy. However, the player is completely free and unguided from the beginning. You figure it out for yourself as you start mining, crafting and upgrading your ship and gear. This game doesn't have a big story to tell. See More
This game procedurally generates almost everything. Your spaceships are procedurally generated, so are the planets, moons, every animal on these planets, the resource nodes, trade routes, languages, etc. When discovering new species or planets, players get to rename these and leave their mark on the galaxy. See More
Ally with factions, trade or just be a pirate. When trading with NPC aliens, you build up a positive reputation with the faction they belong to. Alternatively you can also be hostile and attack trade ships, or even be attacked by NPC pirate spaceships. Both can be ways to get what you need, so do whatever suits your play style. See More
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