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Starting on level 16, the altars get replaced by a portal. The player has the choice to "win" the game by exiting through the portal, or to ignore the portal on that level and venture deeper, aiming for higher scores on progressively more difficult floors. This is great for those that enjoy more challenge and extra content past the regular ending. See More
Other, more popular, mobile roguelikes are far too random. A lot of people associate roguelikes with randomness, but a lot of effort goes into making sure that they provide consistently winnable games. When you lose a game it should be because you did something dumb, not because the RNG didn't deign it today. Hoplite nails this. See More
Someone called it "Chess, the roguelike". You have all the information before you move, every time. Enemies follow a simple ruleset, with no variation. There is almost no randomness. You know that you will die the turn before you do, and you will die because you painted yourself into a corner. See More
You must plan your movements and attacks, paying attention to all enemy positions and their attacks. This makes for a game that the player can pour over their options, for as long as they like, which can be pretty enveloping. See More
Deep gameplay that harkens back to chess or other grid based games, where planning and strategy take a front seat
Out There features a great mix of turn based strategy with complex resource management. The resource management works by only allowing you so many slots to store needed materials. These materials are collected on and around planets, and vary depending on where you are. So it makes for a situation where you need to carefully manage your inventory in order to have the necessary materials on hand to survive, which is no an easy task. See More
Fun turn-based resource management where you are always juggling items on the fly, which requires a lot of quick thinking
There is a multitude of ways to die in Out There, and being that the game is a roguelike, there will be a lot of restarts. Each and every death brings the player back to the beginning, to do everything over again. This can be frustrating, and a cause for lulls in play at each beginning. See More
The game has beautiful hand drawn graphics as well as a great score with lonely overtones, which creates a fantastic and original feeling atmosphere. This sort of polish in a mobile game is not always the norm, which is why Out There tends to stand out above many other options. See More
There are a bunch of achievements that can be earned in the game, thus giving the player something to strive towards. This way the player can feel a sense of progression as well, since roguelikes tend to be light in this area. See More
Lots of Google Play achievements to earn, which makes for some interesting tasks on top of the regular gameplay
Cardinal Quest 2 is more streamlined over its first title. When picking up equipment, the user is given the option to sell if it is worse than what is already being used or worn. Making equipment management a lot easier. See More
Very streamlined item management that does not get in the way, allowing the player to concentrate on the gameplay, over organization
Cardinal Quest 2 features full screen immersive mode on any Android device with OS 4.4+, which is great for those who have devices that use stock Android, as they can game full screen, hiding the software navigation bar. See More
The included immersive mode allows for full screen gaming on devices that use a software navigation bar
There are six character classes that are available to use; paladin, ranger, pugilist, fighter, wizard, and thief. Though not all are available from the start and need to be unlocked through play or in-app-purchase (all can be unlocked through play). Having a good selection of classes to play with allows for different experiences to be had, which extends the playtime. See More
Often you will see paid character classes or currency in mobile games. Luckily in Cardinal Quest 2, the currency is earned by successful or failed runs, and even the paid character class can be earned through a boss fight mechanic, making it something to work towards. This way everything in the game can be earned just by playing, and not spending money. The purchasable content is there for those that would just like to unlock things faster. See More
Nothing is locked behind a paywall, you are free to play as you like without worry of being coerced into spending money
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