Perception is an adventure horror game. You play as Cassie Thornton, a blind girl suffering from nightmares. In order to face her fears, she heads to the estate in her dreams in an attempt to uncover the truth.
Pro Unique premise creates compelling gameplay
Using echolocation to get around as blind girl is a very interesting premise. By taking a step or tapping your cane on the floor, it sends back information that you can use to navigate the house. However, this same noise can also alert a ghost to your location, meaning you'll need to tread carefully while you search the sprawling house. Carefully navigating the house, searching for clues, and avoiding the ghost all come together to create some pretty compelling gameplay.
Pro Tense atmosphere
Stumbling around a strange house only using echolocation to guide you can be daunting enough, but the addition of a scary presence who stalks you creates some very scary moments. Having to stand perfectly still in a dark corner or hiding behind some boxes while some unknown entity strolls through the room really gets the heart racing. Every footstep or tap of your cane can alert it to your whereabouts, making each step a fairly nerve-racking experience.
Pro Easy mode makes it accessible for all
There is an easy mode where the ghost can't hurt you. This is great for players who just want to enjoy the story and soak up the atmosphere without having to watch out for danger. While it ruins much of the tension and fear, it's still a great way to experience the adventure without worry.
Pro Great horror audio design
Since the protagonist is blind, much of the horror in Perception is delivered through audio. The lack of detailed visuals and having a clear picture of your surroundings help to make the sounds stick out a bit more. Hearing constant footsteps in distant rooms, doors slamming, and all the bumps and scrapes in the dark can be pretty disturbing and amplify the horror.
Con Bland visuals
While walking around using echolocation is a unique mechanic, it creates some pretty boring visuals. Walking around in the dark in video games is usually pretty annoying and uninspired, and this is no exception. Lighting is extremely dark with neon highlights around objects such as doors, tables, and walls. It's a very promising idea; it just doesn't translate well to being visually pleasing.
Con Getting caught by the ghost feels cheap at times
Being spotted and caught by the ghost is sometimes a matter of pure luck. Having it appear randomly when you're not even making any noise can be frustrating and dampen the excitement of carefully managing your footsteps. Sometimes, it will just show up to ruin your day, often giving the impression that it's simply spawning next to you. Depending on your difficulty level, this either sends you back to entrance of the house or to the game over screen.