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Revelations 2 uses its horror theme to encourage thoughtful play. Ammo is scarce, so players need to be thoughtful about inventory management. Players will have to solve puzzles to get through some of the encounters. Sometimes, it is wiser to sneak past enemies than shoot them. See More
Raid mode is back, and it's so much better than the first game. Raid Mode is a run-and-gun game that can be played either solo or cooperatively with a friend; you get to blast your way through enemies in short stages and upgrade your equipment on your way. You also level up in Raid Mode - you obtain a set amount of skill points and can use them to customize your character in order to make your Raid Mode experience more fulfilling. You can also unlock several characters to play as you go through the episodes of the campaign and earn achievements. See More
The campaign isn't the only draw to the game, Raid Mode adds dozens of hours of content for you to play
Using every horror genre trick up its sleeve, Outlast is a very scary game that will make the player jump plenty of times. The monsters in Outlast 2 look very creepy with a lot of disgusting details added. Even just the environment and sounds will keep your adrenaline levels up. For those that are looking for a creepy game full of jump scares, this should be right up their alley. See More
Quite often you find yourself escaping from an enemy in a scripted chase. You will have to get to a specific predetermined location to escape the enemy. This means a lot of trial and error - choosing different paths and dying, until you find the right one. See More
Outlast 2 is more open and has much more functionality in-game than its ancestor and many other horror games. Tall grass, rivers, labyrinths etc make it easier and more exciting to hide from enemies. Though these structures make monsters harder to notice aswell. See More
Though the game feels very real, the main character's movement sometimes ruins it. Though he can jump over ledges and climb over small walls, he sometimes can not move over tiny objects - this can frustrate the player and make the game feel less real. See More
Layers of Fear truly focuses on the fear aspect via tension rather than cheap jump scares. Whether it's that darkened hallway where you can't see the other side, cheery paintings that melt away to reveal horrific imagery, or the shadowy shapes that disappear when you turn to face them, the game does all in it's power to keep the player guessing while feeling frightened and ill at ease. Rooms are dark and ominous, hallways stretch into blackness, a baby's cry can softly be heard coming through walls, and the player never knows what they're going to find in the next room. The architecture of the house shifts and bends, in impossible ways, to create rooms and spaces that simply should not exist. Since everything is changing all the time, there is no way to know or predict what horror lurks beyond the next door. See More
The game attempts to be "too artistic" at times, opting for a surreal horror experience akin to an art movie instead of a truly coherent story with ordered plot elements. While this creates a good enough gaming experience, those looking for a solid story may be disappointed. Even though there are multiple endings, most are open ended and painfully inconclusive. See More
As you explore the surreal house, sometimes you will be presented with multiple doorways or paths. Since a majority of the doors close and lock behind you as move through the house, your choice is permanent and will influence the ending and certain story elements. This gives the game a bit of replayability as you will have to play more than once to see everything the game has to offer. See More
Throughout the game, the player can discover notes and journal entries that are small pieces of the bigger story. These are stashed in all kinds of different hiding spots such as dresser drawers. Those who poke into every nook and cranny will uncover more plot elements than players who opt not to do much searching. Additionally, there are some mysterious items scattered throughout the house such as a hand crank and an Oujia board. No direction is given on how to use these items, and it's completely up to the player to figure it out. It's still possible to complete the game without discovering everything, but extra secrets, multiple endings, and additional story elements await for those who dig a little deeper. See More
Layers of Fear is almost entirely immersion based, meaning a majority of the experience consists of going from room to room and soaking in the truly horrific atmosphere. Rather than scratching your head over tricky puzzles, you can instead simply enjoy watching strange events unfold right before your eyes as you fall deeper into madness. There are a few puzzles and riddles to overcome, although they fit into the game well. Keeping an uninterrupted flow is a vital part in keeping the horror in the forefront and the immersion strong. See More
There's an ever-present sense of psychological dread by feeling constantly lost and trapped. By using clever visual tricks such as doors disappearing when you turn around and hallways that never seem to end, the impossible architecture of the house itself is used as a horror element. Most of the changes are so subtle, you won't even notice them as they're happening. You may be watching that strange painting morphing on the wall, only to turn around and see the entire room around you has changed. See More
As you wander around the mansion as Jess, you will occasionally get a text message from your daughter Chloe. It's quite a decent jump scare when you're exploring a dark, silent room, only to have the silence broken by your phone buzzing and vibrating with a loud text. The little burst of fear and subsequent jump you get each time the phone rings in the darkness is a great way to add an extra layer of tension to the game. The messages themselves are rather cryptic and creepy with Chloe often telling us she wishes we were dead. You're never quite sure when or where the phone is going to go off, making it unpredictable and tense for the duration of the game. See More
It's just another copy and paste paranormal story that doesn't really add anything new or exciting. You play as a mother named Jess, as she is attempting to reconnect with her estranged daughter Chloe. However, Chloe is on the run from some strange paranormal forces who are trying to harm her. In order to help her, you must search a mansion for pieces of a relic that can summon an evil witch. It's about as nonsensical as it sounds. Don't Knock Twice is based on the movie of the same name which was not well received. See More
Exploring the mansion itself is a tense and creepy experience. Everything is unfamiliar, and there's a generous amount of disturbing moments like a bathtub filled with a sticky black substance or watching a shadowy figure get sucked out of a window. Rooms and hallways are incredibly dark, with a lot of ominous corners and shadowy spaces. Occasional scratches and tapping noises can be heard in far off rooms, making it seem like you are not entirely alone. Pictures fall off the walls and windows suddenly explode into showers of glass. There are plenty of carefully placed jump scares that create tension in all the right moments. There is no doubt you are playing a horror game, and the setting enables a very disturbing experience overall. See More
In your hand, you carry an important axe that is used to chop through locked doors and other barriers. In order to use or interact with items, sometimes you have to put down your axe. There is no inventory system, so if you put your axe down to do something else, you will have to remember to pick it up again. If you forgot you where you left it, you are left scrambling around to look for it. This is a very poorly designed system that can result in loads of frustration, tedious and unnecessary button presses, and tons of wasted time. It's also important to note that since it's very possible to forget where you left your axe, and some rooms seal off after you've explored them, it's entirely possible to hit a dead end runthrough and be forced to restart. See More
The game mainly consists of going from room to room, dealing with the frights and puzzles within, and then moving onto the next room. Puzzles are basic, with the solution usually being found within the same general area. The whole game feels like it's on rails, with rooms often sealing off once you've moved to the next one. While the setting and atmosphere is highly creepy, the gameplay itself is almost like a walking simulator with added jump scares. See More
The puzzles are pretty straightforward and intuitive. Most items will serve practical purpose, rather than relying on the absurd logic that some other adventure games suffer from. For example, wire cutters are used to cut gates, paint thinner is used to dissolve paint, etc. Most puzzle items are used in the general area of where you pick them up, so there's not a whole lot of running around. While most of the early puzzles are fairly easy, some of the later puzzles can be quite tricky. However, they are still perfectly solvable with a little brain power. All in all, from an adventure gaming standpoint, it's certainly balanced. See More
Jump scares are few and far between. Detention focuses more on atmospheric horror through it's rather oppressive and bleak environment. To emphasize the dread, most of the game's artwork consists only of dark shades and washed out textures. Almost everything is depressing and bleak - the story, artwork, and sound design - resulting in a real horrific atmosphere. Roaming through the dark halls of a deserted school and its flooded grounds while being hunted by disturbing looking ghosts results in some downright terrifying moments. See More
The soundtrack isn't a typical soundtrack. Rather, it is purely environmental ambience and effects. There are no gentle melodies or soothing tracks at all. Rather, the audio itself involves a lot of screaming, scratching, moaning, humming, and strange otherwordly tones. Forgoing music for strange ambience was an interesting design choice, but it definitely pays off here as it makes you feel entirely uncomfortable, and the sense of dread is captured incredibly well. See More
Detention takes place in 1960s, a time period in which Taiwan was under martial law. The story focuses heavily on the social struggles of the time. Much of the game's horror elements are heavily inspired by the atrocities committed during this time. The creepy and disturbing factor is amplified due to the fact many of the notes and items scattered throughout the game are based on real historical events. The hopelessness and despair is felt throughout, especially when experienced through the eyes of the young and innocent protagonist, Wei. See More
There is no combat or weapons in this game, making an encounter with the many ghosts a tense and frightening experience. Since you have no way of fighting directly or defending yourself, your only survival options are to use stealth and trickery. In order to sneak past a ghost, you will have to hold your breath and slowly creep by. You can't be detected when holding your breath, but managing your air supply while sneaking can be pretty suspenseful when a ghost is right next to you and starts to give chase. If you absolutely can't get past despite your best sneaking efforts, you can lure a ghost away from it's spot with a food offering placed on the ground. But, even in this case, you'll have to be very careful you're not seen when the ghost comes looking for the treat. See More
Detention does a great job of ensuring a tense horror experience from start to finish. The entire atmosphere is just downright creepy, often washed in dark with very few light sources. The ghosts look absolutely horrific. Having to sneak by them can create some of the most tense moments in the game. The story intertwines pieces of Taiwan's tragic real life history with the in-game narrative which gives it a historically accurate, but disturbing feel. On top of all this, the screaming and otherworldly sound effects which play in the background give you a constant sense of unease. See More
Using echolocation to get around as blind girl is a very interesting premise. By taking a step or tapping your cane on the floor, it sends back information that you can use to navigate the house. However, this same noise can also alert a ghost to your location, meaning you'll need to tread carefully while you search the sprawling house. Carefully navigating the house, searching for clues, and avoiding the ghost all come together to create some pretty compelling gameplay. See More
Since the protagonist is blind, much of the horror in Perception is delivered through audio. The lack of detailed visuals and having a clear picture of your surroundings help to make the sounds stick out a bit more. Hearing constant footsteps in distant rooms, doors slamming, and all the bumps and scrapes in the dark can be pretty disturbing and amplify the horror. See More
While walking around using echolocation is a unique mechanic, it creates some pretty boring visuals. Walking around in the dark in video games is usually pretty annoying and uninspired, and this is no exception. Lighting is extremely dark with neon highlights around objects such as doors, tables, and walls. It's a very promising idea; it just doesn't translate well to being visually pleasing. See More
There is an easy mode where the ghost can't hurt you. This is great for players who just want to enjoy the story and soak up the atmosphere without having to watch out for danger. While it ruins much of the tension and fear, it's still a great way to experience the adventure without worry. See More
Stumbling around a strange house only using echolocation to guide you can be daunting enough, but the addition of a scary presence who stalks you creates some very scary moments. Having to stand perfectly still in a dark corner or hiding behind some boxes while some unknown entity strolls through the room really gets the heart racing. Every footstep or tap of your cane can alert it to your whereabouts, making each step a fairly nerve-racking experience. See More
Being spotted and caught by the ghost is sometimes a matter of pure luck. Having it appear randomly when you're not even making any noise can be frustrating and dampen the excitement of carefully managing your footsteps. Sometimes, it will just show up to ruin your day, often giving the impression that it's simply spawning next to you. Depending on your difficulty level, this either sends you back to entrance of the house or to the game over screen. See More
Contributor for 13 days
Recommended 13 days ago
ThriftyAmphiaraus hasn’t added their experience, pros or cons to their recommendation.
Resident Evil: Revelations 2
Recommended a month ago
ExpertOgma hasn’t added their experience, pros or cons to their recommendation.
Recommended 3 months ago
ConNo auto saving can result in frustration
ConSome minor pixel hunting
Contributor for 4 months
Layers of Fear: Legacy
4 months ago
Matthew hasn’t added their experience, pros or cons to their recommendation.
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