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The controller feels very solid in hand - it doesn't give you a feeling that it could break. The shape is comfortable for longer playing sessions, even for people with bigger hands. At the same time it's noticeably lighter than the old Xbox 360 controller. See More
One of the most longlasting controllers ever made! See More
Joel Hernández's Experience
The buttons are overall well-positioned and you don't have to reach for any of them. Compared to the older Xbox 360 controller, the buttons are also very crisp and clicky, at the same time making less noise. None of the buttons are slippery, while some of them even have rubber padding on them. See More
There is a large supply of these Xbox 360 controllers on the second-hand market. This is an easy way to get them for a much lower price, especially since many people don't care about price they sell it at or just aren't aware of the value of this controller. See More
The controller is very comfortable to hold and allows you to play for hours without tiring your hands. The controller's shape is well-designed, the buttons are well positioned and not slippery. This is one of the reasons, the Xbox 360 controller has been the first go-to for many experienced gamers. Compared to the wireless option, this controller is lighter and less bulky, since it doesn't have a battery pack at the back of the controller. On the contrary, since it's wired, it does have a limited range. This means you can not move very far from the screen. See More
The controller does not have much weight or heft to it and the entire things is made out of light plastic giving it a cheap feel, something akin to a $20 controller for one Android or iOS device. The face buttons on the device are also small, with the shoulder buttons feeling stiff. Overall the lack of attention to detail with the buttons and the overall feel of cheap material gives a sense that this is not the most well designed or thought out controller on the market. See More
Considering this is a controller designed by Valve, it should come as no surprise that the integration with Steam is quite good. The user can easily launch into Big Picture mode straight from the controller for ease of use. The controller is plug and play, so there is little to mess around with in order to get going. For those that would like to customize the button layout, Steam allows for this in their settings. See More
The touchpads on the device are designed to emulate a mouse when playing games, but they are not as accurate and will at times require a lot of swipes in order to just turn a character around or even just look around. This lack of accuracy and delay in how long it takes to get the movement required may be difficult to get used to. See More
I've been a fan of Sony's controller design philosophy for nearly two decades now, but even if I weren't it'd be impossible to ignore the versatility and build quality of their latest iteration, the Dualshock 4. The wireless connectivity is flawless and the touch input in the center really leapfrogged Microsoft at their own game, PC compatibility. See More
Peter J. Mello's Experience
Instead of an incorporated battery which can be recharged via a cable, this controller uses disposable batteries. You'll need to keep some on hand, and this will add to the overall cost over a length of time instead of simply being able to recharge the controller. See More
Old Xbox One controllers and Elite controllers are no more supported by third party USB pairing apps, making them incompatible through USB with recent or current versions of Android without the use of a custom kernel, including use via a wireless dongle or OTG cable. See More
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