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Android Studio is the software built by Google themselves to be used for Android Development. As such, it's certain that support for it will never drop as long as Android apps are still being developed. Studio is also the tool that Google recommends using for Android development and it's the IDE that gets updates related to Android first. See More
Every new update breaks something. Gradle errors are frequent and time consuming to resolve, it's not unusual to lose hours fixing errors that have nothing to do with your code. Maintaining versions using gitHub or similar is also a pain since merging different branches seem to break everything. Memory use is often insane, dragging down performance every time you click "build" See More
Jose Rus's Experience
A lot issues with graddle. IDE have much more trouble than benefits See More
its too complex automated features are too primitive. wastes too much resources that can be done without and not actually necessary. not fast enought. cause too much errors . feels like its not designed to simplify the build process but make it much more complex the actually it is. See More
ahmet mutlu's Experience
Android Studio uses Gradle as the official build tool for projects, moving away from the now outdated Apache Ant. Gradle is a powerful build tool, especially for Android development with which it's very easy to do things that are otherwise impossible or very hard to do on other build systems, thing like: upgrading the build system without breaking the project itself or allowing you to separately define the development and production versions. See More
many errors shown,also too slow y need powerfull machine See More
Because it's made by Google to be the tool to be used for Android Development, it's also very easy for Google to add great support for their services in the IDE and make it easier to integrate Google Services into Android applications built with Studio. See More
Since Android 2.0, Google have been focusing more and more on the IDE's speed, going so far as making it 2-2.5 times faster than older versions. But the greatest feature when it comes to speed though is the new feature called "Instant Run". This is comparable to writing HTML, where you write the HTML and just refresh te page to see the changes. On mobile though, updating anything would take a lot of time for the system to rebuild. Instant Run allows developers to build their app once (on physical devices, emulator or both) and as they change their code, AS does hot code swapping where it only updates the parts of the code that have been changed and the developer can see those changes after a second or two. See More
Having to use third-party libraries in Xamarin can be a real pain. Since Xamarin uses C# and third-party libraries are written in Java, you have to create bindings to use them in a Xamarin app. Which is cumbersome and wastes a lot of time. Especially considering that the Xamarin docs are not very good when it comes to this part. See More
Since core Visual Studio comes about in 543 MB of download size, the Mobile App Development with C++ workload comes about ~4 GB, the issues with your bandwidth and internet connection can cause the components to re-download, wasting a considerable amount of internet. See More
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