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The physics engine does a reasonably accurate job of replicating the fundamentals behind both orbital dynamics and rocket design, so by going through the tutorials and experimenting, you're actually learning some real rocket science. See More
A "physics" game about space. Build rockets, space planes, space stations, rovers, landers, probes. Explore planets, moons, capture asteroids. With the addition of mods you can even test warp drive, set up a communications network, colonize a planet, mine for resources and much much more. It can even simulate our solar system (the in-game one is very similiar, although smaller to encourage new players. Learn orbital mechanics. Inspire yourself to learn about space and space travel history of human. This game is not only fun - it is inspiring. The game is under heavy development but is already playable (and gives a ton of fun!). Works very well under Linux (64bit as well). See More
Each new world is randomly generated, making for a different experience every time. There can be plains, rivers, beaches, ravines, giant mountains, hidden villages, and a lot more. There are also 38 biomes, which includes snow, desert, forest, swamp among others. Each one has its own set of unique blocks, plant life, and creatures. You won't get tired of exploring above ground or underground because every location will seem new and exciting. See More
Exploring and fighting expands on what is a randomly generated world, never knowing what's going to happen next or what the player will find. There are no set goals and no end to reach: it is all a sandbox experience that the player formulates as they go along, making it all the more thrilling. See More
The community surrounding this game is huge due to its popularity. There are lots of servers and projects revolving around it that allow for so many different choices in how one wants to play and who they want to play with. From crafting guides/videos, themed servers and YouTube play sessions, there is enough out there to help one find what they are looking for. See More
Civilization V has a large assortment of nation leaders to choose from that have an even bigger assortment of scenarios that are able to play out for said leaders. Each game can be quite unique in this way as each leader allows for a different nation to be controlled. See More
Unlike past Civilization games there are no longer stats on the attitudes of the players surrounding Civilizations. This allowed one to see how each other nation felt about the player, but now that it is gone one has to guess, which is definitely not as helpful. See More
Policies are used as a tool to gain a variety of customizations that benefit ones society. There is a branching tree of policies that will allow the user to pick certain aspects that will suit them best such as adding law or religion to ones society which will give gains in certain aspects. See More
There is a fine line to walk while playing, whether it is worth following the rules and ruining lives or bending the rules at the risk of getting caught in order to help destitute people. The moral choices in the game are often difficult and require hard decisions. See More
Papers Please has a unique puzzle solving element. Instead of using mathematical logic, or quick matching thinking, the puzzles in Papers Please involve checking people's background information to make sure everything matches the immigration requirements and following clues to find anything amiss. See More
Each round of CS feels more like a game driven more by careful tactics than a frivolous fast-paced and lethal paintball arena of which too many modern First-Person Shooters are guilty of. Positioning, timing and thinking are key ingredients of a successful game and cooperation is crucial if you want to win. See More
Even though old maps have been revisited and improved by a wide margin, new maps and modes released with CS:GO are pretty mediocre. Half of the maps available are locked under Arms Race (which is a re-imagining of the original community-created GunGame) and Demolition (GunGame without insta-respawn and bomb defusal) modes. These game modes feel pretty safe and unimaginative, especially for veterans who have played their predecessor. Some of the new maps are pretty compact and designed to act as instant-action meat-grinders akin to modern FPS (like Call of Duty) instead of requiring any tactics to win. See More
The updates and improvements made to existing maps have been pretty clever and useful. For example, cracked glass is more opaque, making it harder to go on a sniping rampage. Or the stairway which was added to the bottom of de_dust made the route more viable for the Terrorists, while keeping the original purpose of that area serving as a bottleneck. See More
As it is a large game, it should come as no surprise that the community just won't be up to par. You may be kicked for strange reasons (like bottom scoring or the all too common random hacking accusation) and many could give you a 7 day ban. It can be very frustrating as missions in the mission system require you to play certain things while crossing your fingers. See More
Counter-Strike: Global Offensive builds on the strengths of its predecessors, even though those predecessors have been constantly improving for over a decade now. Nonetheless, Counter-Strike veterans will feel right at home in Global Offensive, albeit with some minor differences. The MP5 is now the MP7, The TMP has left its place to the MP9 and you can't attach a suppressor to the M4. See More
This is a feature that makes kills and hits (no health regeneration) more impactful, but also a lot less time is spent playing the game, especially if you die early to a sniper peek. Newbies will be playing a lot less of the game than more experienced players. See More
One of the things that were changed in CS:GO is firing feedback. When someone is shot in GO, they don't wince, there's only a small amount of blood and audio that conveys the information that you are actually hitting someone. But omitting wince animation from character models makes it harder to see if you are actually hitting another player, especially at distance. See More
Factorio also supports multiplayer, allowing many players to cooperate and assist each other, or work against each other in PvP. By default, multiplayer games run the CO-OP freeplay scenario where all players work together to launch a rocket with a satellite into space. See More
There's really little payoff for being able to build really long chains of automation, it usually results in being able to open a new tech tree which allows the player to continue the process of building automation chains ad infinitum, which, admittedly can become rather boring after a while. See More
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