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The PC version of the game had extra DLC that one could pay for to extend the games gameplay. This content is included in the iOS version for the singular price of $9.99. So could be argued the iOS version is the better deal for the price. See More
The amount of choices to be made (many not being good ones) and the randomization of the game makes for a situation that may be too difficult for some. This is not a game that you will beat in one play session nor 10, it takes a lot of time to get in a good run that results in winning, which some people may not have patience for. See More
The game works a lot like a text adventure in a roguelike wrapper. The decisions asked of the player during this adventure can affect much of the stories plot, making for an interactive story through choices such as telling aliens you are a god in order to potentially receive less trouble in your encounter with them, to abducting aliens in order to sell them for a profit. One choice may appeal to the player more than another, it also provides a way to role play as a morally bankrupt space captain. All in all though this is all up to the player, which can be really fun to see what may happen. See More
The rougelike game design combined with the huge amount of choices that can be made in both encounters as well as ship management makes FTL a highly strategic game as you never quite know what the game is going to throw at you. There are many decisions that can be made in the game, such as what parts of an enemy ship to target (their shields, their weapons) or where to concentrate your defensive strategies, such as powering up an ion engine to run, or powering up ones shields to stay and fight. These choices can all effect the final outcome of the game, so it is up to the player to make the best decisions at their disposal. There are also many choices of ships to use and equipment layouts for each that can be tweaked. Depending on the ship used and what equipment is used or where it is place can greatly affect how the game will play out as well as how the game will need to be played. If choosing a fast ship with low shield power, it will be best to outrun a lot of encounters. Where as if choosing a slow ship with good gun capabilities and a high shield power, a good strategy would be to go in guns blazing for each encounter. See More
Even though the game was designed to be played with a keyboard and mouse originally the touch controls work exceptional well. Some could argue better that keyboard and mouse. The gameplay and design lends itself very well to the touch screen, which makes playing the game a joy on iOS. See More
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It's possible to play through most of the game with up to two friends. If you need help with a boss or if you just want to run things with other people, there's a simple online setup for the other players to join your world through password matching. They will return to their world once you defeat a boss or if you die, but it's easy enough to invite them back. See More
There are a few ways you might find yourself invaded by another player even when you don't want to be. The method for inviting co-op players into your world also leaves you open to PvP invasions, which you can't turn off. The other one involves how you can only carry five healing items with you at the start; there's a way to increase this to ten, but by doing this, it becomes possible for PvP-minded players to enter your world to challenge you to battle whether you like it or not. There's also an area a couple of hours into the game that's notorious for high-level players seeking out oblivious newbies to tear them apart, so beware. See More
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story. Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you. Even though the actual story in Dark Souls is very thin, there's a lot to find under the surface if you're willing to look for it. See More
Even though Dark Souls is technically fair, it's still really hard to get into. From the start, there's a minimal tutorial where you read messages scattered around the area for tips on the controls, and then you're forced into an immediate challenge that you have to figure your way out of. The game is clever in the way it pushes you into seemingly impossible situations and makes you think on your feet, but gamers who are new to the genre will more than likely find a serious culture shock here. Because the learning curve is so incredibly steep, you may struggle for a while before things finally click. See More
The music in this game is astounding because of how well it fits any given situation. Moments where the music stands out most is during boss battles, with sweeping, booming choruses where it works, and quieter pieces where you may not expect them. The warm but sorrowful wind instruments you hear at the main home base area is your cue that you're in a safe location after all of your grueling battles, letting you take a moment to reflect and unwind. Most playable areas have no music, letting you focus on the atmosphere from all of the little sound effects from enemies' footsteps and your own clanking armor as you go along. So whenever a song does start playing, it stands out more than it would have otherwise. Overall, the music definitely helps to give you long-lasting emotional memories of everything you experience. See More
This is more of a port than a true remaster. Despite the couple of added online capabilities, there isn't anything new here to entice existing fans of the Dark Souls series. The textures still look like they're from the original game, and the devs butchered the lighting scheme in an attempt to update the visuals. If you were unfortunate enough to only own the game on consoles while suffering through the performance issues, or if you're new to the series, then there's nothing wrong with picking this up. But for PC players especially, this is basically a port with the DS Fix mod that fixed the performance issues. See More
Bosses in Dark Souls are huge, terrifying, and intriguing in ways that don't feel forced at all. They have stories to tell without words, showing their lore and history through awe-inspiring designs and setpieces. Seeing a tower off in the distance, getting there many hours later, and finding a gigantic boss there also builds up the sense of anticipation once you arrive to the fight. Ranging from dragons, hulking armored knights, mythological beasts, and tons more, the variety of boss types are creative, with their own unique movesets for you to learn. Alongside the combat, the bosses make the game what it is. See More
There's an unrivaled sense of exploration you get just from traversing normally through the game's medieval fantasy world. Simply going from one area to the next is astounding, because you get to see exactly how far you've come. After travelling a distance and defeating challenging enemies, you can find a shortcut that takes you down to a previously-visited location, for example, showing you that all of the levels are interconnected in a labyrinthine-like way. Thanks to this well-implemented level design, the world feels like a grand place that's full of mystery and adventure. See More
Dark Souls is a hard game at its core because of the combat. It's "difficult but fair", as in, the enemies are relentless and hit like a truck, but they're not overpowered or cheap to defeat. If you take your time to trade blows, dodge, and parry as needed, you can get through. Making your way slowly through new levels and taking on enemies one at a time, whenever possible, is the best approach. Unless you're a seasoned veteran, if you're try to bum rush your foes, you may find yourself getting quickly destroyed. It seems impossible at first, but if you keep at it and learn from your mistakes, you'll surprise yourself with how far you can get in this game. See More
All of the puzzles use a simple concept where you draw a line from point A to point B to solve them. This could get old really fast, but the developer has thought of many ways to keep it fresh. While the regular variants are just maze puzzles, they gradually get new layers added to them. It can be symbols you have to separate, panels you have to look at from different angles or clues in the environment. Even after solving around 300 puzzles, the new puzzles you encounter will still feel exciting. See More
Certain puzzles use colors to hint at the solution. If you're not able to tell them apart it may be impossible to solve the puzzles. There are also that puzzles require you to listen to the sounds in the environment and use them for the solution. Some of them are masked with sound effects such as car horns or birds chirping, making the puzzles hard to solve. This becomes a lot more difficult if your hearing is impaired. See More
Even if some of the puzzles are rage-inducingly hard, the world of the Witness is really peaceful. It's an uninhabited island littered with stone statues and mismatched environments. Yet none of it feels out of place. It is really intriguing to explore each new area, especially because you can find voice recordings in them. At first these may seem like simple audio logs, but each one contains essential clues to gently shift your thought process. To succeed you need to shift your perspective and think outside the box. See More
Everything about this game leads you toward exploration, even the graphics. They're very vibrant and feel alive, invoking in you a sense of wonder. This is thanks to a great variety of colors, ranging from wild, hot pinks to more subdued ocean tones. The colors are also used contrast the environments and make them stand out. For example, there's a location painted orange autumn colors next to a grayish-white quarry. See More
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