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Because it's still a relatively new language, Rust does not enjoy a following as large as other languages/environments. Rust development has also been rather volatile for a long time during the beginning of the development of the language adding to this issue. Because of the small community, it's harder to find useful libraries for projects or any other kind of resource. See More
Rust is a modern programming language written around systems. It was designed from the ground up this way. It's language design makes developers write optimal code almost all the time, meaning you don't have to fully know and understand the compiler's source code in order to optimize your program. Furthermore, Rust does not copy from memory unnecessarily, to give an example: all types move by default and not copy. Even references to types do not copy by default. In other words, setting a reference to another reference destroys the original one unless it's stated otherwise. See More
Since Rust 1.8 you can install additional versions of the standard library for different targets using rustup/multirust. For example: $ rustup target add x86_64-unknown-linux-musl Which then allows for: $ cargo build --target x86_64-unknown-linux-musl See More
Unique ownership system guarantees a mutable data to be owned and mutated by only one thread at a time, so there's no data race, and this guarantee is checked at compile time statically. Which means easy multi-threading. Of course, immutable data can be shared among multiple threads freely. See More
Go was started as a systems language but now it has fully committed in the niche of networking services. This has been a brilliant move by Go because it allows them to capitalize on the immense talent of the Go engineering team (who are in the most part network engineers). In a world dominated by Java EE and slow scripting language, Go was a breath of fresh air and it continues to be one of the most powerful languages if you want to build networking services. See More
Go software can be immediately installed, regardless of your operating system, package manager, or processor architecture with the go get command. Software is compiled statically by default so there is no need to worry about software dependencies on the client system. Makefiles and headers are no longer necessary, as the package system automatically resolves dependencies, downloads source code and compiles via a single command: go build. See More
Compiled binaries are fast — about as fast in C in most cases. Compiles on every OS without effort — truly cross-platform compiler. As a result of the fast compilation speed, you can use the gorun program to use go source code as if it was a scripting language. See More
Goroutines are "lightweight threads" that runs on OS threads. They provide a simple way for concurrent operations — prepending a function with go will execute it concurrently. It utilizes channels for communication between goroutines which aids to prevent races and makes synchronizing execution effortless across goroutines. The maximum number of OS threads goroutines can run on may be defined at compile time with the GOMAXPROCS variable. See More
Perhaps some may consider this attribute an advantage, but I do not. Clojure does not attempt to maintain significant compatibility with other Lisps. So, if you already know a Lisp or are used to the way Lisp works in general, you'll probably be confused if you take a look at Clojure. See these resources for more details on this subject: https://clojure.org/reference/lisps http://stackoverflow.com/q/6008313/2636454 http://gilesbowkett.blogspot.com/2015/01/one-major-difference-between-clojure.html http://softwareengineering.stackexchange.com/q/153128/166211 See More
Since Clojure is designed for concurrency, it offers things like Software Transaction Memory, functional programming without side-effects and immutable data structures right out of the box. This means that the development team can focus their energies on developing features instead of concurrency details. See More
Simplicity is one of the pillars on which Clojure is built. Clojure tries to solve many problems in software development as simply as possible. Instead of building complex interfaces, objects or factories, it uses immutability and simple data structures. See More
Clojure programmers are highly encouraged to use immutable data in their code. Therefore, most data will be immutable by default. State change is handled by functions (for transformations) and atoms (an abstraction that encapsulates the idea of some entity having an identity). See More
Very fast than all c++ competitors. The real sucessor of C and C++ See More
D practically has the same memory structure as C and C++; all D does it build a structure around that. The entire C standard library is accessible at no cost (syntactic or speed) and it's being worked on allowing the same for the C++ standard library. See More
With few exceptions, D will either compile C code to work exactly as when compiled as C, or it won't compile - it won't quietly change the semantics of C code and give unexpected results. This means that D contains an improved C, as it fails compilation where type safety is missing in C. This allows learning the same machine operations available in C and other low-level languages. See More
When you're just starting out, dealing with manual memory management and its bugs is a huge pain! D is garbage collected by default, which removes a huge class of things that could go wrong. And later on, if you decide you don't want or need the GC, you can turn it off. See More
D provides unittest blocks to insert code that verifies functions preform their expected behavior and document edge cases. Since these are enabled with a compiler switch, there is no need to teach new programmers how to install new libraries and import modules, instead training on test driven design can start from the very first function. See More
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