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While the 4 game modes aren't necessarily original ideas (they seem to be inspired by other games), when compiled under a single title with the great simplistic bright graphics they feel right at home. All of the modes share 1 thing in common: you do more damage to the boss the closer you are to it. Normal mode acts like like vertical scrolling shooters: avoid the incoming fire, and get a few hits on the boss to damage it. PSY mode rewards you for your sense of adventure - you build up power by having enemy fire close to your ship (within a white ring). IKA mode has two colors of bullets - red and blue. You can swap between red and blue at any time, and you reflect bullets that share a color with you. GW mode gives you a temporary shield on a cooldown that you can use to reflect bullets back at the boss. Some of these modes are very interesting, and they reward you for being close to danger, and using enemy fire to your advantage. See More
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