Vive supports room tracking in a 15ft by 15ft (4.6m squared) space, through use of a 'Lighthouse' (base station). The Lighthouse allows tracking an arbitrary number of points at sub-millimeter accuracy 100 times a second.
Wireless controllers will be available for Vive that will allow interacting with the VR world. These controllers have motion tracking, allowing you to physically pick up and manipulate objects in a natural way. This allows much further immersion than playing with a standard console controller.
Instead of merely providing a 3D 360° view, the Vive offers a more realistic immersive experience by tracking your physical movement (head movement, as well as hand movement through the controllers). Most VR headsets would allow you to pick up an item by pressing 'A' on a controller - the V...
With a price tag of $599, the HTC Vive is the most expensive virtual reality headset currently on the market. While it does offer more with included controllers and tracking cameras, the cost is higher because of it.
HTC suggests at least nVidia GTX 970 or AMD R9 290 for your graphics card, and an Intel i5-4590 or AMD FX 8350 or higher for CPU. If you need to upgrade computer components to be VR ready, the cost will be even higher than the Vive's $800 price-tag...making the barrier to entry extremely high.
After Facebook partnered with Microsoft, Oculus dropped support for both GNU/Linux and OSX operating systems. While they are small markets, it is sad to see a company with enough funds to support them decide that they are not worth the support at this time.
Project Morpheus is designed to be used with PlayStation Move controllers. Move controllers are motion-sensing, thus it represents hand movements in-game more naturally. This allows for more immersive interactions with the virtual world.
So far the only platform confirmed for the headset is PS4. There has been no information if the device will be backwards compatible once the PS4 life cycle is done or if it has the potential to work on PC.
With a 210 degree vertical field of view along with a 180 degree vertical view the device can mimic 75% of a normal human's field of view, which is more than any other device claims so far (nearly double that of other high end VR sets). This really helps the wearer feel like they are actually...
With 2 cameras on front of the unit, the Sulon Q can produce a 3D map of the room you're in without the need for stationary sensors to track your movement. This also means that it can track the position of your hands, meaning there will be no need to hold onto controllers.
The hardware is under an open license, so it's great for hardware hackers to make and share their improvements. The plastic part 3d models are open and can be printed on a 3d printer as well meaning users are free to customize the looks of the device as well. This also means any manufacturer...
The device uses a tri-band design to attach to ones head. This can be uncomfortable due to how many straps there are and their placement. Other devices use a triangular design which is often considered more comfortable.
The sensors tend to overcompensate for your movement, which results in motion sickness, and also early demos have had very unstable software. There's time to tweak these before the full launch, but are present as of now.
Thanks to two front facing cameras the position tracking can work more accurately as well as display Augmented Reality to both eyes through separate cameras, making for a more real experience. This also eliminates the need for external sensors, as the two cameras can be used to calculate depth.
The company producing this VR headset is not big enough to go into production themselves for the mass market ad will most likely sell the unit on a business to business basis, meaning it is not meant to be for consumers at the start.
The product page doesn't mention virtual reality, instead it seems to be focused on augmented virtuality (overlaying virtual components into the real world instead of totally immersing the user into a virtual reality).