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As ARMA 3 is an open-world experience, singleplayer missions are not as linear and take place in the same map area as the game's multiplayer mode. There are a couple of different islands to explore in ARMA 3, including Altis which has a size of over 100 square miles (270 km²). Stratis is the smallest island in ARMA but is still respectable in size but 7.7 square miles (20 km²). A new map - Tanoa - is scheduled to be included in the paid Apex Expansion pack, with a size of 38.6 square miles (100 km²). See More
ARMA 3 is built as a simulation-type game and features rather tactical gameplay with a slow pace. The developers use real-life military weapons, equipment and vehicles. Even some of the environments in the game are virtually indistinguishable from their real-life counterpart. ARMA 3's gameplay also encompasses more than a regular first person shooter, as military tactics such as water attacks, giving orders to squadmates and drone strikes are necessary in order to successfully complete a mission. Elements such as destruction are extremely important, as certain specific parts of a vehicle can be damaged. See More
ARMA suffers from some framerate issues, with very variable results in both single- and multiplayer situations. Often the game will perform well in multiplayer, while dropping down to a severely worse framerate in a single player mission. Similar problems occur vice versa as well, which results in a very inconsistent framerate. See More
The tactical aspect of ARMA 3 is also portrayed in the somewhat difficult controls and steep learning curve of the game. For example, a lot of different buttons and keystrokes have to be remembered for all the different commands, equipment options and vehicle controls. There is no in-game tutorial, the only way to learn how the game works in by trial and error, a field guide or by using in-game hints. Tactical elements and strategies aren't explained in the game. See More
The modding community of ARMA 3 is quite large, with multiple online communities and free tools provided by Bohemia - the developers of ARMA 3. At the time of writing, there are 115 mods available on ModDB and over 23500 mods in the Steam Workshop. See More
While it is a game, and early on in the alpha there was a serious effort for realism (at least withing the limits of the core game mechanics; eg simple hitboxes and damage multipliers, no bullet physics only hitscan, no wounding), the game's design as since massively compromised those earlier realistic design decisions to make the game more accessible catering more to the more casual gamer (eg while body armor in the alpha was fairly realistic, it has since been nerfed and is now not very realistic at all). The weapon handling does feel satisfying. The gameplay is largely run and gun due to a lack of movement penalty to accuracy. See More
There is a mod that does place realism high in priority called Operator. It returns the realism decisions of Insurgency from alpha, and improves the tactical realism greatly. The realism is still limited by the core game mechanics however (eg: hitscan rather than bullet physics) See More
With the precision needed for shooting in the game as well as needing to learn the ins and outs of the skillful mechanics it may take a good while before one can get fully comfortable with the game, which may frustrate some as there will be a time commitment. See More
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