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The game feature different areas that have completely different feels to them due to the use of architecture and colors. One are may look like a temple and use the color blue a lot while another may use modern architecture of concrete blocks and use the color red a lot. This makes for areas that are not only different in looks but gives a sense of exploration as you never know what will be next. See More
The player needs to get from point a to point b by fixing glitches in the environment by using a programming language called Null, which allows user manipulation of the environment. Through this manipulation the game focuses on an inventive way of showing 3D representations of the mechanics of programming. See More
The central hub of the game is a vast array of dials and switches that are sparsely defined making for a very explorative environments, from there you will go to many different planets that have crazy color designs. While a very solitary title due to no life forms on these planets it gives the player a chance to really absorb the different worlds and their own control panel. See More