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Dungeon Crawl Stone Soup polled first in a 2008 poll of over 500 roguelike players. The controls and replayability have been refined over the years. Whether the player chooses to play with Tiles (graphics) or console (ASCII) the game works well even when choosing online or offline play. Either way there is just enough interface to play the game. See More
Obviously this is an open soruce project so nobody expects AAA level gfx but this one looks exceptionaly bad. Some of the weapon effects are hideous to look at. Simple things like UI buttons and color scheme seem to be visually out of sync with the way unit models and the map terrrain look. It seems like a mishmash of visual styles which is probably a result of many different contributors of varreying skill levels. There definately are visually consistent and pelasant ot look at open source games so The visual design of the game needs to have some sort of strcut guidline or rely primarily on the taste of a single individual from the ZK team. See More
The economy is very close to a Total Annihilation economy (despite all the changes they introduced) but the unit balance resembles games with harder unit counters like Warcraft and Starcraft. In Blizard games, there are different ways to limit what unit type or kind you can build at any stage of the game, like tech structures which the opponnet can scout. In Zero - K this is not the case since there are no tech buildigns focusing the player on a certain unit type which can be scouted. You can make all units at all times. The gameplay design feels amateur and not thought through From the broadest perspective. It also manages to miss the advantages of the Spring engine and mixes the need to micromanage units that counter each other with big Area of Effect Weapons. See More
Extension for Total Anihilation Spring, a new version free of TA! This is nice game! See More
This game has come a LONG way. It still has a long way to go, which is a great thing! It's already the best block-based game by far (thanks to the community), and in no certain order, here are my favorite parts: Free, everywhere, all platforms, and it runs good on all of them Speaking of running, it can run on old hardware no problem, just needs a maximum of about 1 GB of ram. Normally more like 300 MB. Super customizable. In fact, the whole game is one giant mod for the engine. Lua is easy, API is easy. I built a waterfall mod (in progress) in about 2 days. Lastly, adding mods is as easy as clicking on them from a central database, or if you join a server. the Server sends them to you. No more hunting. Finally. Size. The game is much larger, even though it's not "infinite". It is 32000 blocks tall and 32000 blocks deep, and same for all directions. I.e. think of it as 125x taller and deeper than Minecraft. (Nether is actually just really deep and space is actually just really high. like it should be). Speed. It's built on C++ underneath, not java. And* there is a restriction on block functions to only within range of active players, that makes the game run like butter. Server lag really isn't a thing due to server load. Cons? Motion is bad if you want to do anything other than run, walk, or jump. I.e riding in minecarts, balloons, gliders, and boats is glichy (for now) on servers (not locally). Sound. There's not much music among the community or good sounds yet. Servers just don't use those mods. Not sure why... Mobs. They exist, they work well, but most servers don't run too many of them as they slow down the server, so I feel like I miss them lately. See More
Minetest is obviously an opensource implementation of Minecraft but the only problem is all the mods made for Minecraft do not work in Minetest. They could have designed their clone in such a way say fix it at 1.7.10 forge so that you could load up forge mods straight up and have them work somewhat. There's so much great content for Minecraft that is completely lost and unusable in Minetest, however at this pace of developement, maybe that will change in the future. See More
This is by far the best minecraft I have ever played, and the only one I have ever put time and effort into the community to build friendships and mods. The game runs fast. It's huge. It's extendable, and it's fun. All ages play and the community is welcoming and kind. Very talented group of developers. See More
Space exploration / trading game. Free to play on Steam, low system requirements. See More
Community doesn't want to advance the game, is willing to talk good about islam in their game, but refuses to add comparable things of similar content. The game doesn't have a story, except for a very linear one that is almost a mystery to be able to start it. It's fun for a minute or two, but I've spoke 1:1 with the devs, and not one of them is working on any more story, nor do they let other people help, even though it's open source. See More
Nethack is a very difficult roguelike with permadeath, meaning that all your progress is destroyed when you die. Most Nethack players don't fully beat the game until months or years later (if at all). However, the game still tracks your progress and scores even if you don't win, so it's fun and challenging regardless. See More
NetHack has an overwhelming amount of features mostly because the development team found them cool at the time, but with little thought of their greater impact. For example, a Nethack staple is Sokoban as a built-in minigame, which feels out of place in a dungeon crawler. The extremely large amount of items and abilities break the game's balance and coherence. See More
There is a Nethack server at https://alt.org/nethack/ that allows you to play without installing the game locally. It also keeps a high score board so users can compete against other scores, knowing that the local copy of the game is not tampered with to prevent cheating. alt.org also has a new UI for playing the game in a browser. See More
A fork of the project called Simutrans Extended extends the standard game with more complex and realistic features for extra complexity and realism for those who like hardcore gameplay. The fork is available in their official forums. See More
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