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Space exploration / trading game. Free to play on Steam, low system requirements. See More
Community doesn't want to advance the game, is willing to talk good about islam in their game, but refuses to add comparable things of similar content. The game doesn't have a story, except for a very linear one that is almost a mystery to be able to start it. It's fun for a minute or two, but I've spoke 1:1 with the devs, and not one of them is working on any more story, nor do they let other people help, even though it's open source. See More
Obviously this is an open soruce project so nobody expects AAA level gfx but this one looks exceptionaly bad. Some of the weapon effects are hideous to look at. Simple things like UI buttons and color scheme seem to be visually out of sync with the way unit models and the map terrrain look. It seems like a mishmash of visual styles which is probably a result of many different contributors of varreying skill levels. There definately are visually consistent and pelasant ot look at open source games so The visual design of the game needs to have some sort of strcut guidline or rely primarily on the taste of a single individual from the ZK team. See More
The economy is very close to a Total Annihilation economy (despite all the changes they introduced) but the unit balance resembles games with harder unit counters like Warcraft and Starcraft. In Blizard games, there are different ways to limit what unit type or kind you can build at any stage of the game, like tech structures which the opponnet can scout. In Zero - K this is not the case since there are no tech buildigns focusing the player on a certain unit type which can be scouted. You can make all units at all times. The gameplay design feels amateur and not thought through From the broadest perspective. It also manages to miss the advantages of the Spring engine and mixes the need to micromanage units that counter each other with big Area of Effect Weapons. See More
Extension for Total Anihilation Spring, a new version free of TA! This is nice game! See More
Dungeon Crawl Stone Soup polled first in a 2008 poll of over 500 roguelike players. The controls and replayability have been refined over the years. Whether the player chooses to play with Tiles (graphics) or console (ASCII) the game works well even when choosing online or offline play. Either way there is just enough interface to play the game. See More
Minetest is obviously an opensource implementation of Minecraft but the only problem is all the mods made for Minecraft do not work in Minetest. They could have designed their clone in such a way say fix it at 1.7.10 forge so that you could load up forge mods straight up and have them work somewhat. There's so much great content for Minecraft that is completely lost and unusable in Minetest. See More
Free, open source version of the classic XCOM SciFi strategy/action/management game. See More
Nethack is a very difficult roguelike with permadeath, meaning that all your progress is destroyed when you die. Most Nethack players don't fully beat the game until months or years later (if at all). However, the game still tracks your progress and scores even if you don't win, so it's fun and challenging regardless. See More
There is a Nethack server at https://alt.org/nethack/ that allows you to play without installing the game locally. It also keeps a high score board so users can compete against other scores, knowing that the local copy of the game is not tampered with to prevent cheating. alt.org also has a new UI for playing the game in a browser. See More
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