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Instead of trading cards with other players, there is a recycling/crafting system for handling duplicate cards and obtaining cards you want. Every pack gives you "shiftstone" on top of whatever cards you open, making it easier to craft expensive cards than in other games. See More
Game play, free to play, arts, balance, unique, challenging.. All the best on it See More
The graphics often seem like they are a less priority over other aspects of the game, the UI often falls into this problem too, which can make for a frustrating experience in that it can be difficult to know how to do certain tasks due to a poor layout and graphics. See More
Get on average more than a pack per day just from daily quest rewards. You also sometimes just get 12. There's no limit to earning rewards and you get gold even for games against the AI and games you lose. Even budget decks can take you to the top of the ladder. See More
The only way is to invest in an event which costs thousands of gems and will give you back the same amount plus an extra, and some premium random cards. Having in mind that there are a LOT of premium cards and that you need several copies to make them worth it, it is pretty impossible to make a decent deck, even if you try hard. See More
By forcing the player to use a shuffled deck the most powerful cards may not be able to be used at first. This means the deck needs to me more balanced overall as well as the player needs to be more watchful of the opponent's plays to counter adequately. See More
It is highly recommended to play with 3 or more players, but there is a rule set available for when only 2 players are available. However, this requires learning an entirely modified set of advanced rules. This can be especially complex and frustrating for people who are still struggling with the standard rules. See More
The cards you play have an influence what your opponent can and cannot do each turn, but it all feels so random and impersonal. There's little to no communication required among the group. Everyone just scrambles to get their points without really worrying too much about what the player sitting next to them is doing. This issue is fixed in the expansions, but those who only own the base game are out of luck. See More
Race for the Galaxy is deep and offers plenty of room for customized strategies, so those who enjoy more advanced games should really enjoy it. For example, you may put together an intelligent play by trying to predict which phase your opponents are going to choose on any given turn. If your opponent controls an area that allows them to trade resources for cards, they might choose the Trade Phase that turn. Since all players can participate in any other player's chosen phase, you may want to counterplay with the Settle Phase so you can join the area and take advantage of the trade too. There are hundreds of scenarios like this. The amount of sheer strategy and paths to victory combined with the random nature of cards can create plenty of interesting and deep gameplay sessions. See More
There are seven different actions that can be taken each turn such as Produce, Explore, Develop, etc. Each of these actions will then influence which cards you can play from your hand, and also the points you get from all active cards already in play. There are are an almost unlimited amount of possible scenarios and ways to accumulate the most points. No one strategy will ever overpower another thanks to so many random factors and paths to victory. See More
This game relies heavily on a variety of symbols to indicate what each card does. This can make it very difficult for new players that don't yet understand what each symbol means. These symbols range from different colored shapes like circles and diamonds to shapes with various icons inside them. It's not always intuitive what they mean, so expect to consult the rule book quite often while learning. See More
At the start of every round, players each choose one action card from among a pool of their seven cards and place it face down on the table. After everyone has chosen, all the cards are flipped over and the round begins. Any action chosen can be completed by all players. For example, if you choose to Explore, then everyone else may also explore on that turn. If your opponent chose to Produce, then you are also free to produce. Since you never know what actions the people around you are going to choose for that turn, it's possible that any or all actions will come into play that round. This keeps things fresh and exciting on a per round basis as you never know (except for your own choice) which actions will be 100% in play. See More
The card collection is huge. As of August 2015, the game has more than 2000 cards. Of them 1152 are monster cards. The rest are runes, spells, shields, armor types and weapons. There are 16 different races of monsters and 24 special abilities. The variety offers a great bit of deck building options. See More
There is 5 deck mode: standard, horde (monsters only), tribal (one race only), single 50 (no duplicated cards) and pauper (only common and uncommoncards). There is a single player campaign for each deck mode. You can also play online real time or asynchronous games versus other players. You can also play versus the AI, up to 5 of them! And there is adaily challenge that reward you some cards upon victory See More
Playing on an actual board game, positioning the monsters and combining their special abilities is key to a victory. You summon cards using mojo that your hero provide each turn, but that you can get as well through a bunch of other means (abilities, special board tile, runes, spells, ...) See More
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