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Instead of trading cards with other players, there is a recycling/crafting system for handling duplicate cards and obtaining cards you want. Every pack gives you "shiftstone" on top of whatever cards you open, making it easier to craft expensive cards than in other games. See More
Game play, free to play, arts, balance, unique, challenging.. All the best on it See More
The graphics often seem like they are a less priority over other aspects of the game, the UI often falls into this problem too, which can make for a frustrating experience in that it can be difficult to know how to do certain tasks due to a poor layout and graphics. See More
Get on average more than a pack per day just from daily quest rewards. You also sometimes just get 12. There's no limit to earning rewards and you get gold even for games against the AI and games you lose. Even budget decks can take you to the top of the ladder. See More
The only way is to invest in an event which costs thousands of gems and will give you back the same amount plus an extra, and some premium random cards. Having in mind that there are a LOT of premium cards and that you need several copies to make them worth it, it is pretty impossible to make a decent deck, even if you try hard. See More
By forcing the player to use a shuffled deck the most powerful cards may not be able to be used at first. This means the deck needs to me more balanced overall as well as the player needs to be more watchful of the opponent's plays to counter adequately. See More
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