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While this game has a single player campaign, playing this alone isn't as fun. Single player mode is extremely difficult, which does detract from enjoying the single player gameplay. Also, being that the game is designed to be played in groups, to play against 3 other AI players in not as fun or unpredictable as playing against human players.. See More
There are 12 online and local co-op missions in game that allows up to 4 players as well as player modes like tower defense or football. There is also a couple of PvP modes such as free for all or versus. Sadly the only single player modes are the co-op modes played with an AI. See More
Consisting of bomb based multiplayer gameplay (somewhat similar to Bomberman) that is geared towards being played in a party setting. Throwing bombs at your friends who are in the same room or online while yourself trying to not get blown up will easily make for a fun time, especially in large groups. During gameplay players can utilize their momentum by hitting harder or throwing further. So starting from one side of the screen and reaching the other to perform a throw or hit can give a lot more strength to their throws or hits. See More
This is one of the few games that succeeded in innovating android gaming. You can set a tablet or an android TV as the screen, while using the remote app on your Android or iOS device as the controller. They connect to each other via wifi. See More
From what was originally an XBox game meant to be played with a controller, Oddworld: Stranger's Wrath has been adapted quite well to touch screen. Intuitive features such as shaking the device to heal puts this game apart from other ports as time was actually taken to figure in features that work on the mobile platform. See More
The first person shooter sections of the game can be a bit difficult as the player needs to remove their thumb from one of the touch screen movement sticks to shoot, making parts of movement impossible to control while shooting. See More
By limiting the amount of potions the player is able to use and forcing an excruciatingly slow replenish time Dungeon hunter 4 has broken the core gameplay in order to force users into spending real money just to fend off these false limitations, which no matter how many times one pays will always come back. It is a never ending cycle of payment just to be able to play the game in any acceptable manner. See More
There are four available classes for the user to choose from that each have their own distinctive gameplay. During play, melee fighters use a dedicated on screen button to perform strikes where ranged fighters have a dual stick control much like a twin stick shooter. See More
There is a total of six characters that can be used in game with three to start and three unlocked through playing and beating the games dungeons. Each one feels unique and will have a different playstyle that will have to be used, making for varied gameplay. See More
Since the player and the character are stationary with the vehicle creating a frame of reference, much of the issues with motion sickness are avoided. It also helps that you don't need to look around very quickly either - the only time you need to move your head significantly is to look back out the window. Other than that, it's usually just slightly looking left/right. See More
Because much of the game is based in routine and long-distance travels, it gives the ability to switch the brain off, relax and tune out the real world and supplement it with peaceful in-game representation of Europe. Minor details like local radio stations are also included, letting you can get into that driving groove without ever leaving your living room. See More
The developer Hello Games built Joe Danger from the ground up for the mobile platform which allows for a better design to the touch controls than a port would have allowed. Considering how many ports Android receives, it is refreshing to see a developer that makes an effort to create a worthwhile game for Android instead of the easy cash in of a lazy port. See More
There are in app purchases that range from $1.16 - $15.06 per item for purchasing in game currency, something that is usually found in free to play games. Sadly this is an upfront paid game that has a price of $2.86, that still wants users to spend even more money on the game after they already bought it. See More
Incoming waves to your castle and outposts are counted down by number of in game days. Essentially, defending against a wave at any location counts as one day... On your world map, you'll see next to your strongholds that there is a wave incoming in x-days. you can travel to that outpost and call the wave early, but if you have 2 or more incoming waves on different outposts on the next day, you'll have to choose one to defend and one to forfeit (perhaps to be rewon another day). See More
In addition to defending your castle, you can also take your hero and army to various outposts on the world map. You start with only your castle, and as you progress you will capture outposts, build small strongholds on them and defend them against enemies. Each outpost under your control gives you a bonus. Some unlock new characters, some improve your chances of finding new equipment, etc. See More
Castle Defense: you defend against waves of enemy hordes Strategy: Summon various types of reinforcements to help you defend your castle - ground units like generic foot soldiers, pikemen, shield knights, healers and wall units like archers and riflemen. You can also build towers on your walls - cannon, ballista and lightning. Walls, units and towers are upgradeable. Action RPG: Level up your hero character with active/passive skills and spells. Forge new weapons and armor and customize your loadout before each wave. See More
It doesn't load it you try to use a gamepad, even a Move like the one I have. See More
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