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The gameplay for Monument Valley revolves around manipulating the environment in order to let your character proceed to the next level. It's similar to Fez in that it's obviously inspired by Escher paintings, requiring you to manipulate "impossible" architecture. See More
Beautifully designed with great details, only comparable to Lara Craft Go See More
Ssebutinde Christopher's Experience
Faif uses and entertaining mix of match tile puzzle games and roguelikes, in that the player matches five tiles to complete moves such as striking their opponent or earning more health, Once an opponent is defeated the player then goes on to the next just as in a roguelike the player goes another level deeper into the dungeon. See More
While BCP at its core is a game about building bridges so your forklift can pass, the sci-fi elements of the Portal series make it a lot more interesting. This includes sentry turrets that try to destroy your forklift along the way, gel that speeds up your forklift letting it ascend almost vertical slopes, and even portals that allow travel between distant locations, creating solutions to seemingly impossible scenarios. It's simply fun to solve the many puzzles found in the game. See More
It has a simple visual style that uses very little color, the soundtrack gets repetitive fairly quickly, and the story feels like an afterthought. The puzzles are the main focus of BCP, but it feels like the developers might've forgotten about every other aspect of the game. See More
While most puzzle games in this price range usually take only a few hours to beat, BCP has a total of 60 levels, taking about 10 hours for a full first time playthrough. You can even choose between a regular and a hard version of a level, further adding to the playtime. See More
BCP relies heavily on trial and error, requiring you to build very precise and efficient bridges that don't make much sense initially. Because of this, your well-reasoned and carefully planned bridge might not work at all, which can be really frustrating. So unless you're a really patient player that's willing to try over and over, you probably won't enjoy BCP. See More
The goal of the game is to find a way for the protagonists to evade the police agents, and to do that you must rearrange the animated comic book panels. Some stay in place, some can be moved, and some only flip around their axis. Every move means the main character's behavior changes, and so the action in one panel may be entirely different depending on what comes immediately before/after it. See More
The game starts out with an easy "switch two panels" scene, and it gradually gets more difficult as the game progresses. However, though you may have to think longer (or work through using a trial and error method) in some scenes, it never gets irritatingly difficult. There is no need to start the whole game over if you get caught, only the current scene. See More
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