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Seeing things like Jedi vs Sith and politics in the game that are now staples of the newer movies helps to feel as though the game fits into the cannon quite well. With so many movie license games in the past being quick cash-ins it is great to see the Star Wars license used in a manner that fits with the cannon and of high quality development. See More
The games story is pretty deep and the text that can be found within that, tells it will take multiple playthroughs to see it all, making for not only a good reason to play many times, but creates the feeling of a very deep universe. See More
Longevity through multiple playthroughs thanks to the sheer amount of text and choices to be found in the game
You spend most of your time throwing things in an ill-conceived invention for kids called the Little Inferno fireplace. By setting things on fire you get money that you can spend to buy more things to throw in the fireplace. There is a subtle plot that may make you re-evaluate your actions. See More
The gameplay mechanics in Little Inferno stay the same: you use the fireplace in order to burn materials and create combo's. Even when unlocking newer catalogs with new materials to burn, not much changes in terms of gameplay. The puzzle hints that are provided also are quite similar, which can make the game feel rather monotonous. See More
The game revolves around deliveries that take time to arrive to your fireplace. There are time constraints on these deliveries that force the player to wait, unless you purchase postage stamps by unlocking combo's. As such, most of the time played in the game will be in a more 'idle' situation waiting on the deliveries instead of actually using the deliveries to solve the puzzles. See More
Certain items may have odd properties or work together with other items to create unexpected results. A list of combinations, where the only hint is the name of the combination, gives the game another puzzle-like layer that you are required to solve to progress further. For example, a somewhat vague sentence (such as Wooden Block Combo) will be given and the player must analyse and choose the correct materials in order to process further. See More
The gameplay for Monument Valley revolves around manipulating the environment in order to let your character proceed to the next level. It's similar to Fez in that it's obviously inspired by Escher paintings, requiring you to manipulate "impossible" architecture. See More
A trial version of the game can be downloaded on Google Play. A feature of the trial version is that it does have a full game unlock through in app purchase, for those that don't want to lose their games progress by downloading a different version of the game. See More
The vast majority of items in Terraria can be used to create other items, often requiring specific crafting stations (which themselves must be crafted). This is the core of character advancement, since gear defines nearly everything about your character. See More
Instead of building a deliberate feeling of suspense, Terraria uses bright palettes and arcade action to provide a fun experience outside of the survival elements. When those elements gradually appear one by one, each is all the more shocking from the contrast which makes for an ever growing sense of urgency in the game to craft a safe space as well as weapons to protect oneself. See More
From what was originally an XBox game meant to be played with a controller, Oddworld: Stranger's Wrath has been adapted quite well to touch screen. Intuitive features such as shaking the device to heal puts this game apart from other ports as time was actually taken to figure in features that work on the mobile platform. See More
To start, all you need to know is that Hearthstone is a two player card game where the goal is to get the opponents health down to zero. Players take turns to play cards that represent things like casting spells and putting minions on the board. All cards are different from one another, but you don't have to memorize them to play the game as the function of each card and its cost is described on the card itself. Most of the game's mechanics such as card draws, mana distribution and action order are automated. You just have to focus on playing the cards in your hand in the best order possible. That's it. While the mechanics are straightforward they allow for wildly different situations to be created on the board. And the more you know about the game the more ways you'll find of creating situations that benefit you. Add to that an ever expanding list of cards and the ability to customize your deck and you can have stuff to delve into for ages. See More
There's no significant first-turn or second-turn advantage in Hearthstone. The player going second gets an extra card from his deck as well as "The Coin", a card that gives one extra mana crystal for one turn. This subverts the advantage that would be gained otherwise by the player going first. See More
At it's core, worms 3 is still the same fun gameplay found in all the previous incarnations of the Worms franchise. However, worms 3 has added two new gameplay elements that increase the amount of strategy in the game, squads and cards. Squads gives individual worms different advantages/disadvantages such as speed or increased damage and you can choose from the various worms to form your team. Cards give you boosts that you can play during your turn such as extra health or weapons. The upgrades are also not tied to in-app-purchases. You cannot buy yourself the best upgrades and thus the game does not punish you for not buying upgrades. See More
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