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There is a battle coliseum mode in the game that allows for quick battles against regular enemies and bosses that earn the player experience points. There is no story in this mode and it is meant as more of a quick on the go sesion that can still earn the player some XP that can be used in the regular story mode. See More
The game does not properly support the 4:3 ratio as the text and graphics are cut off the screen on both sides. The game loads upside down and will not rotate to the correct orientation of volume buttons on the top of the device in landscape. There is no immersive mode support either. Overall for a $20 game the glaring lack of optimization for Android is pretty shameful for such a large company that has such a long history of making video games. See More
All monster in game have some form of elemental attribute that is designed to be countered with an opposite element when battling. There are cards to be collected in game that can then be equipped to the players character in order to build a team that can hopefully in most situations counter a wide array of elemental monsters. See More
The gameplay of the game consists of many of the elements found in free to play titles. There are multiple currencies, multiple characters that can be combined to upgrade as well as other Gatcha style elements. Luckily the game is fully upfront paid with no in app purchases at all. See More
There's no significant first-turn or second-turn advantage in Hearthstone. The player going second gets an extra card from his deck as well as "The Coin", a card that gives one extra mana crystal for one turn. This subverts the advantage that would be gained otherwise by the player going first. See More
From what was originally an XBox game meant to be played with a controller, Oddworld: Stranger's Wrath has been adapted quite well to touch screen. Intuitive features such as shaking the device to heal puts this game apart from other ports as time was actually taken to figure in features that work on the mobile platform. See More
For those that would like to play with a controller, support was added in July 2015. Anyone with a HID supported controller can easily connect through Bluetooth, and are able to then go into the games setting to map which buttons they want where if the standard setup needs tweaked. This customizability means anyone can adjust the controller to their liking now when using a HID controller. See More
There are updates to the game all the time, new features do get added at a good pace, which means that not only do bugs get fixed but that the game will constantly be growing as the platform grows with it, which allows more demanding features to be added with time. See More
There is always one more thing that the player can get done before turning off the game. Building a structure and want to complete it, oh but you ran out of materials, well you will need to do down in the caves again. Oh you dies in the cave and need to go back before your items disappear, better get down there again. And so it goes, there is always one more thing to do before you are "done", which is the great appeal of the game, never wanting to stop playing. See More
Minecraft for Android now offers player skins so users can customize their avatars look. While some of the skins are free, there are others that cost money through in app purchases offered as skin packs. All skin packs are $0.99 a piece. See More
Minecraft can be modded to bring extended functionality to the game. Using mods created by the community or mods created by themselves users are able to theme the game to their liking, such as theming the game to look like Grand Theft Auto or add extra crafting objects. See More
Instead of a class system that is found in all of the previous Dragon Quest titles where players upgrade their player through beating monsters a certain amount of time, Dragon Quest VIII uses a skill system to level up the characters and learn new skills by placing skill points earned through battle into the available skill tree, this allows for a more fine grained approach of leveling a character up. See More
There are in app purchases that range from $1.16 - $15.06 per item for purchasing in game currency, something that is usually found in free to play games. Sadly this is an upfront paid game that has a price of $2.86, that still wants users to spend even more money on the game after they already bought it. See More
The developer Hello Games built Joe Danger from the ground up for the mobile platform which allows for a better design to the touch controls than a port would have allowed. Considering how many ports Android receives, it is refreshing to see a developer that makes an effort to create a worthwhile game for Android instead of the easy cash in of a lazy port. See More
Seabeard is very similar in style to famous Nintendo games such as Animal Crossing or Fantasy Life. A life adventure game where players can play at their own pace and do as much or as little as they like. See More
Almost every aspect of the game has some kind of timer attached to it. They of course can be paid to be skipped, but considering how many there are it will deplete the in game earned currency very fast. This of course leads to players having to purchase more in game currency if they want to play at a pace considered normal for console games. See More
If you have a good set up, but you still get bored or fed up, you can leave for an undetermined amount of time. If you have set things up properly (not hard to do) you will find upon your return that your resources have increased tremendously, often reaching their capacities. See More
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