In a true roguelike fashion, levels are randomly generated each time a new game is started. Interestingly, Pixel Dungeon goes one step further by randomizing effects of all items as well so it's impossible to tell if a dropped item will have a positive or a negative effect based on its sprite.
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Pretty much a visual novel, 80 Days should interest anyone who enjoys reading and makes for a great introduction to the visual novel genre due to it being spearheaded by a big name in text adventure fiction, Jon Ingold.
There is a multitude of ways to die in Out There and being that the game is a roguelike, there will be a lot of restarts. Each and everyone brings the player back to the beginning to do everything over again, which can be frustrating and cause for lulls in play at the beginnings.
There's no time limit to force the issue, but that doesn't matter, because it's so damnably slick to both the touch and the brain that you'll throw moves out with the same speed and grace that climbing into a tiny boat forbids.
The 7th Guest: Remastered is an Android OS exclusive, meaning iOS and the Windows Phone platforms will not receive the game for sometime. Seeing as how a lot of high quality releases on release on iOS at first, it is refreshing to see Android the preferred platform for a release.
Being that the game is so minimal there is most likely only so many variations that can be randomized before some particulars start to get repeated. Supposedly this may happen around the 3,000 holes mark.