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In a true roguelike fashion, levels are randomly generated each time a new game is started. And Pixel Dungeon goes one step further by randomizing effects of all items as well so it's impossible to tell if a dropped item will have a positive or a negative effect based on its sprite. See More
A lot of people see roguelike design as being based around randomness. It's actually a far more precise set of balances than that. A lot of roguelike developers shy way from "randomly generated content" in favor of the term "procedurally generated content." The reason for this is that a well designed roguelike is well balanced enough that if you lose or win, it's all because of the actions you took. Pixel Dungeon has a habit of sometimes generating dungeons that are basically impossible and sometimes generating dungeons that are laughably easy. See More
No advertisements, no in-game store and available for free with code available on GitHub. There is a donation button in the app, which is why it is marked for containing in app purchases on the Play Store, but it is completely optional and in now was necessary for the game and all of its content. See More
Next to the typical selection of buffs, de-buffs, potions (that can be either consumed or thrown), weapons and armor (that have to identified and can carry with them bonuses and curses), there are also less common items like random teleportation scrolls, map reveals, etc. See More
Starting on level 16, the altars get replaced by a portal. The player has the choice to "win" the game by exiting through the portal; or to ignore the portal on that level and venture deeper, aiming for higher scores on progressively more difficult floors. See More
The vast majority of items in Terraria can be used to create other items, often requiring specific crafting stations (which themselves must be crafted). This is the core of character advancement, since gear defines nearly everything about your character. See More
A trial version of the game can be downloaded on Google Play. A feature of the trial version is that it does have a full game unlock through in app purchase, for those that don't want to lose their games progress by downloading a different version of the game. See More
Instead of building a deliberate feeling of suspense, Terraria uses bright palettes and arcade action to provide a fun experience outside of the survival elements. When those elements gradually appear one by one, each is all the more shocking from the contrast which makes for an ever growing sense of urgency in the game to craft a safe space as well as weapons to protect oneself. See More
For just the medium difficulty setting there is hours upon hours of content, and that's even if you don't enjoy all the side quest and just focus on the main story. Plus there are two harder difficulties to try and sometime in the near future a tool will come out, letting you build your own adventures as well as play other people's. See More
An extra account will need to be used in order to take advantage of the cloud saving as it does not work with Googles solution to cloud saves. While this does allow for the cloud saves to work cross platform, people may not want to take the extra step to make a new account with Butterscotch Shenanigans. See More
For those that would like to play with a controller, support was added in July 2015. Anyone with a HID supported controller can easily connect through Bluetooth, and are able to then go into the games setting to map which buttons they want where if the standard setup needs tweaked. This customizability means anyone can adjust the controller to their liking now when using a HID controller. See More
There are updates to the game all the time, new features do get added at a good pace, which means that not only do bugs get fixed but that the game will constantly be growing as the platform grows with it, which allows more demanding features to be added with time. See More
There is always one more thing that the player can get done before turning off the game. Building a structure and want to complete it, oh but you ran out of materials, well you will need to do down in the caves again. Oh you dies in the cave and need to go back before your items disappear, better get down there again. And so it goes, there is always one more thing to do before you are "done", which is the great appeal of the game, never wanting to stop playing. See More
Minecraft for Android now offers player skins so users can customize their avatars look. While some of the skins are free, there are others that cost money through in app purchases offered as skin packs. All skin packs are $0.99 a piece. See More
Minecraft can be modded to bring extended functionality to the game. Using mods created by the community or mods created by themselves users are able to theme the game to their liking, such as theming the game to look like Grand Theft Auto or add extra crafting objects. See More
There is a multitude of ways to die in Out There and being that the game is a roguelike, there will be a lot of restarts. Each and everyone brings the player back to the beginning to do everything over again, which can be frustrating and cause for lulls in play at the beginnings. See More
There is a total of six characters that can be used in game with three to start and three unlocked through playing and beating the games dungeons. Each one feels unique and will have a different playstyle that will have to be used, making for varied gameplay. See More
While driving down the track the players car can get attached to any other car that is adjacent, now the player is a larger target that can be destroyed if any of the attached cars (or the players) collide with another. This creates a tense situation in where the player needs to try to get rid of the attached vehicles by colliding them into matching colored walls or cars. What makes this even more involved is that the more cars attached to the player, the more gems that can be picked up, which is the goal of each run. So now it becomes a balancing issue, is it worth risking running into other cars and ending the players run in order to have the advantage of getting more gems. See More
Somewhat like a roguelite, there is a loot system that helps the player upgrade their ships in order to get further in the game. Once the player dies (which happens often) they use the loot collected to upgrade to then try again and get a little further and collect a little more loot. See More
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