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Even if it's possible to script with C#, all the tools and functionnalities are not usable in the current version (3.0.x) when using Mono : no debug, no export (except for Windows 64 bit), editor crashes with x86 platforms. But it seems that all these points are planned to be resolved in 3.1.x+ version. See More
This engine barely released one year ago has more than 1000 forks on github and about 100 developers. Not only that: just a bit of browsing through issues you will quickly find out the dev community loves new, especially free, technology and does not shy away from completely rewriting parts of the engine. The audio engine is being completely rewritten to use threads and so forth. See More
The LÖVE forums are extremely helpful. With people checking the forums every day, it won't take long to receive answer to your questions on the Support board, receive feedback on games you post in the Projects board, as well as have a chat about the LÖVE engine while learning tricks to use in the very active General board. If you need an immediate answer though, or just want to chat, there is a very active and helpful IRC channel. See More
Lua is a embeddable scripting language designed to be lightweight, fast yet powerful. It is used in major titles such as Civilization as well as a lot of indie games. Lua is very popular because it provides "meta language" features. You can implement object-oriented structures, or pure procedural functions, etc. It has a very simple C interface, and gives the engine developer a lot of flexibility in the language itself. Artists tend to love Lua too because it's very approachable, with plain and forgiving syntax. Lua is free open-source software, distributed under a very liberal license (the well-known MIT license). See More
The LÖVE wiki provides full documentation of its easy to use Modules, which are conveniently located on the side bar of the wiki. It took seconds to find the module for love.keyboard, which provided a list of all functions along with arguments and examples where the function could be used. See More
The LÖVE engine is licensed under The zlib/libpng License (which is very short and human readable) which allows you to use the source code and even modify it as long as you do not claim that the original source code is yours. You can obtain the code at this bitbucket repository and even help fix bugs and participate in the development of LÖVE. See More
It's very quick to get things up and running with Corona SDK. The API is extensive and while it's not 100% feature-complete with the iOS API, it's close enough that you could create tons of games and never run into a roadblock. The API docs can be found here. See More
good free engine to start out - without having to use any coding at all See More
Triadian UK's Experience
Any time you have a question or a problem, the community and the software developers are there to help you out either on forums or steam. The devs repond quickly to private messages or instantly on ClickConverse (chat). Additionally, many users have support sites with open source examples and tutorials. See More
Display thousands of moving objects Basic collisions between objects Group objects together for simplicity Easily generate and emit particles Create game levels using tilemaps Text display, save games, scrolling Mouse & keyboard input Math & color utilities See More
Replays are essentially a list of what keyboard keys were pressed, and what mouse inputs were given, during a specific time frame. Because Flixel is largely deterministic, you can use that information to recreate a gameplay session that someone else recorded, as long as you have the same SWF. See More
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