Unlike other visually impressive games (cough, cough Gameloft, caough), SHADOWGUN: DeadZone fully optimizes the size of the title by compressing all of the textures while still allowing the game to look great.
Each weapon in game gives a sense of differentiating power. There is a good selection of guns that all have different shooting abilities and power. Each one allows the player to feel as though they are well equipped for the task at hand.
The latest entry into the Geometry Wars series and the production values are pretty nice. Graphics in the game are the best they have been with newly designed levels that work in the third dimension. Overall, there is quite a lot of polish to the titles which shows over its previous endeavours.
While there are some new additional game modes in this third iteration of the series, the same "chase the high score" element is present and is still the main focus of the game. While not entirely bad in and of itself (chasing high scores), it can wear thin pretty quickly.
Geometry Wars 3: Dimensions can be played with any Bluetooth HID compatible controller. Something that is very welcome being that a controller will give much more precise controls for such a hectic style game.
There is quite a lot of difficulty spike in the game that tries to force the player into spending real money on in-app-purchases in order to progress. The amount of grinding it would take to complete any section of the game is too much for non paying players.
Cartel Kings is played in portrait mode making for a shooter that can be played one handed. Being that most shooters play in landscape, this is a bit of a change for the genre on Android, allowing for easy play when only having one hand free.