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Paper uses a frame based approach to rendering the canvas. This makes it conceptually easier to create objects with animations and behaviors that interact and perform with other objects. Along with Paper's approach to creating and managing objects this makes Paper especially good for creating applications with complex behaviors with many elements doing different actions at once, and makes it a good choice for making games. See More
Because Processing doesn't keep track of shape objects it's more efficient than other libraries. Processing can do more complicated effects faster than other libraries. Although this means you have to keep track of more yourself in your code, it also means you have more control over the finer details of how things are rendered. A demo showcasing the ability to create complex renderings See More
If looking for something to build UIs with or similar, one might be disappointed by the lack of any pre-defined UI element objects and such in p5.js. One has to write all the rendering code for any objects one includes, integrating it appropriately with the loop. See More
Firstly, I would say p5.js is easy to learn library. See More
Parth Patel's Experience
very easy to get chart with few lines of code. Easy to adjust it. See More
Besides having all consecrated charts like line, area, bar, horizontal bar, pie, bubble , it can have styles for line dots (solid dot, hollow dot, star, bow, anchor) or bar types (like dome, cylinder, parallelepiped). It has support for stacked bars, negative bars, combo bar-line charts, dual axis, click events and tooltips. See More
Pergola runs seamlessly in an HTML environment (option in configuration file). All the examples are provided both as SVG standalone and embedded in HTML, and are strictly equal. Besides its universal Node Helper (http://www.svgmagazine.com/jul2011/dom-helper.html) Pergola also provides the equivalent for building HTML nodes and <foreignObject> HTML nodes. See More
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