What are the best ways to fund development of an independent game?
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There's a 5% fee for using the service, a 3-5% fee for processing payments and since rewards for various pledge levels are not optional they often end up being physical goods that have to be shipped and that adds cost of the goods, the time it takes to create the goods and the cost of shipping the goods to the total amount of money that has to be raised for the project. See More
Patreon's structure and culture assume free distribution of the creators' output. Collecting secondary revenue (e.g. unit sales, in-game ads) is not strictly prohibited, but may be seen as a violation of trust if not handled carefully. See More
Without the advance payment of a large lump sum of donations, creators are free from the associated commitment to the specific goals those donations were based on. This also reduces the need for exhaustive time and budget estimates, which can be daunting for new and inexperienced developers. See More
You may start the day very motivated to work on your project, but then after coming home from the day job the motivation is gone due to tiredness, or other daily priorities taking precedence thus leaving you without much time to get the will power to work again. Rinse and repeat each day. See More