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Star Wars: Knight of The Old Republic suffers from a rare bug where you lose your characters and progress in the game, both on pc, console and mobile versions. The bug - known as the "Im so broken, so very very broken" bug, has been occurring for over a decade and yet still is present in the mobile release. See More
All monsters in game have some form of elemental attribute that is designed to be countered with an opposite element when battling. There are cards to be collected in game that can then be equipped to the players character in order to build a team that can hopefully in most situations counter a wide array of elemental monsters. See More
Intuitive elemental rock, paper, and scissors battling allows for a good bit of strategy in the game
The gameplay consists of many elements found in free to play titles, but with the twist that the game is fully paid upfront. There are multiple currencies, multiple characters that can be combined to upgrade as well as other Gatcha (spend currency on items in the hopes of getting rare ones) style elements. Luckily the game is fully upfront paid with no in app purchases at all meaning the balancing of the gameplay works well without worry of too much grinding. See More
Fun, all-inclusive currency based gameplay that does not abuse the system by asking for real world money
There is a Battle Colosseum mode in the game that allows for quick battles against regular enemies and bosses that earn the player experience points. There is no story in this mode and it is meant as more of a quick on the go session that can still earn the player some XP that can be used in the regular story mode. See More
In classic Square Enix fashion, the battles are random and turn based, making for a classic RPG style feel for those looking for something more similar to the type of RPGs that existed 20-30 years ago. See More
Nostalgic turn based gameplay that should be plenty familiar to anyone who has played a Square game before
In addition to traditional bumps, hits and crashes that will damage the car and make it more difficult to drive in way that depends on the damaged part, there's also wear and tear to worry about. For example, over-revving and shifting early will wear the gearbox quicker and late breaking will damage the brakes. See More
Throughout the game, you get these abilities, called Functions(), that are modular in design. They can be used in one of three ways: Active(): The activated version, or the base version. You use the Slash function, you slash. You can have up to four of these. Upgrade(): Use the current Function on an Active one. You can stack two upgrades on a single Active. Stacking the Slash() function on a Laser() will cause the Laser to now cut people in half. If you stack the Heal() function on it too, you now also get health back. Passive(): These usually only effect the protagonist, Red, and are not activated manually (although some activate an effect upon receiving damage). Put Get() with Bounce(), you now have an attack that will shoot a bullet that bounces to nearby enemies and pulls (gets) all the enemies hit to you. Add a stun upgrade, like Crash(), and you now have a pile of sleeping enemies in front of you. You can now hit them all with a massive explosion. The game can be beat with simple combos that don't require much setup or strategy, but it definitely rewards you for good thinking. See More
Transistor is primarily a hack & slash style action RPG, but has an interesting twist in that you can pause time to plan out your next moves. This ability gives Transistor an element of strategy to the core battle mechanics as well as fluid gameplay. See More
All of the singing done in the soundtrack is done with Red's own voice. Many of the lyrics are full of foreshadowing and can be very emotional to listen to. Transistor has an interesting concept of modifying the music based off of when you're taking your "Turn()" or not, causing the lyrics to be Red's humming, and distracting sounds to be calm bass lines. Considering your Turn() consists of much trial and error, the calming music helps to keep you focused while the time outside of your Turn() is mostly about avoiding danger. The contrast gives a sense of tension between the times when YOU'RE in control vs. when THEY are. See More
XCOM sets the standard as to what to expect in turn based strategy gaming. Players use soldiers to fight off an alien invasion by utilizing cover, flanking and other strategy tactics to defeat the alien baddies on each level of grid based environments. See More
Papers Please has a unique puzzle solving element. Instead of using mathematical logic, or quick matching thinking, the puzzles in Papers Please involve checking people's background information to make sure everything matches the immigration requirements and following clues to find anything amiss. See More
There is a fine line to walk while playing, whether it is worth following the rules and ruining lives or bending the rules at the risk of getting caught in order to help destitute people. The moral choices in the game are often difficult and require hard decisions. See More
Once the player picks their class, there is no changing to any of the other available 29 classes. This means that if you want to experience each class a separate game will need to be played, making for a lot of replayability for those that would like to experience everything the game has to offer. See More
The touch controls of the game lend themselves well to the type of gameplay found within a loot based action RPG. From tapping to where you want your player to go or who you want them to attack to item inventory, all aspects of the games UI and gameplay work quite well with touching the screen. See More
There is quite a lot of loot in the game to be found, which can drive the player to continue playing, just to find that better weapon or piece of armor. The loot is also color coded when dropped, which makes it easy to discern what is worth picking up or leaving behind. See More
Even when the player has reached a high level, they will often find loot meant for low level characters. This can be frustrating when trying to find better gear and just adds a lot of clutter to ones inventory as the majority of items found won't be that useful. See More
There's no significant first-turn or second-turn advantage in Hearthstone. The player going second gets an extra card from his deck as well as "The Coin", a card that gives one extra mana crystal for one turn. This subverts the advantage that would be gained otherwise by the player going first. See More
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