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Just like in the classic Metroid and Castlevania games users explore an open 2D world with branching paths where they explore to find new items to upgrade and get further in the world. Very few competent games excel in this style so to see something that not only looks pleasing but has competent level design is refreshing. See More
Being that Spelunky is at its heart a roguelike the gameplay sessions can tend to be quick as the player will die quite often. This makes for something that can be played in quick bursts throughout the day. the convenient saving also lends to this as a game that is still ongoing can be quickly saved in order to be picked up at a later time. See More
Each world (album) in the game has a different feel due to being designed by different visual designers as well as having different musical artist do the soundtracks. Being that the levels are designed around the music in each there is definitely a individualistic feel to each that exudes the "look" of the music. See More
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