What are the best story-driven open world PC games that present meaningful, non-binary choices to the player?
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Deviating from the previous two games Wild Hunt now has open world environments that are so large and detailed it can be intimidating. In comparison to other open-world games such as Skyrim the open World in The Witcher 3 is 3.5 time larger, in comparison the GTA5 The Witcher 3 is 1.5 times larger. See More
The dialogue of the game is very intriguing as well as voiced superbly making for a very immersive experience as far as story is concerned. It is through the care the developers took to implement such realistic writing and voice work that makes the game so intriguing and an experience to play. See More
The Witcher 3 is how an AAA title should play, sound, and feel like. Its deep combat, beautiful graphics, amazing sound, interesting quests, immersive story, and almost every other aspect of the game has a surprising amount of polish. See More
Skyrim has no concept of character classes, and there are no restrictions on what equipment or magic a given character can use or learn. A character's capabilities are defined by skills (e.g. heavy armor, marksman, enchantment) which automatically improve as they are used. Levels are gained by increasing skills, and each level grants one perk -- a passive, secondary effect which further enhances a particular skill -- and increases an attribute of your choice (Magicka, Stamina or Health). See More
Fights within the game don't have very many options. "Headshots" don't matter, and most combat options in the game are poorly balanced. Few examples: Doesn't really matter if you go mace, sword or axe, fire, ice or lightning, or even two handed vs dual wielding. The options mostly add flavor to your character and little else. Despite the fact that you might have ranged attacks, dragons are impossible to hit while in the air, so you end up fighting them similarly to a melee character. "Twincasting" the first healing spell is actually worse than just casting it once in each hand. Illusion magic becomes useless at later levels, since the spells don't do anything if the enemy is too high level and enemies scale to your level. Enemies are too stupid to make hiding a bad thing. The worst one is leveling as an Alteration mage, which gives you access to the Dragonskin spell, granting maximum armor for 30 seconds and has a 5 second cast time. Or you could just go Heavy Armor, level that up (so it weighs nothing) and have maximum armor ALWAYS without ever having to cast an Alteration spell before combat ever again. Combat comes down to how you leveled, not how you play. See More
Things like stealing (and getting caught), fighting or killing in towns will change how the game plays as now those people or towns will be angry with the player, which makes things much more difficult. There are also many moral choices in game such as if one should betray the person who gave then their quest by keeping the treasure they were hired to return. All of these things will change how the game plays and how NPC's react to the character making for a simulated real world of consequences. See More
While the game offers players many choices some of these choices are not reflected in the game accurately. There are instances where NPCs should know who your character is or what classes they belong to but due to the limitations of the tech used in the game it is unable to "remember" these things and so NPC text will often break immersion in the game by saying the wrong things. See More
The Elder Scrolls series stretches back 20 years and has always focused on providing a rich world to explore. Skyrim inherits the stories and world-building of over half a dozen previous games. See More
Skyrim, like all Bethesda in house game engines (GameBryo) is buggy and prone to crashing. Non modded games have plenty of issues, but to then add mods on top is just asking for a crash or corrupt game save. There are still many community mods for Skyrim that try to make the game more stable by addressing memory issues and general buggynes. While the game is not as buggy as it was upon release, there are still many people that have issues with the game crashing on boot or just randomly which is why these mods are still widely used and still very relevant. See More
Bethesda Softworks has upheld a tradition of releasing their internal content-creation tools to the public since Morrowind (2002). Many modders transition to new Bethesda games as they are released, bringing their experience with them and helping newcomers through forums and wikis. As a result, Skyrim's mod selection is outstanding in both variety and quality. See More
In a lot of the cases the choices you make when talking to people don't actually impact what happens. There are some exceptions, but Fallout 4 is more about telling a story to the player than being able to do things your own way. See More
There are several types of baseline weapons that can be heavily modified. For example you can convert a laser rifle into a sniper by modifying the barrel, scope and stock. It's really fun to scrap weapons you find for components to beef up your favorite guns. See More
The perk/skill system is presented as a large grid of perks the player can pick from. As the player levels up, they earn skill points which can then be used to gain perks in this large grid. The choices are pretty vast with seven different areas that perks can be picked from. This is called the S.P.E.C.I.A.L. system, standing for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. Each of these seven skills have their own row of perks, of which those perks cost a certain amount of skill points to use. A total of 70 perks give the player a lot of choice and customization to their character. If you want to make a character centered around being a sharp shooter, there are perks for that, if you want to focus on creating a tank of a character that can plow through enemies with little damage, there are perks for that too. This way anyone can create a very original character on each playthrough. See More
Base building is a way that the player can collect components in the world to then use them to make their own base for equipment and supplies. There is also an interesting aspect where the player can attract NPCs in the game to their base in order to create a settlement (basically a small town of people). This can only be done in particular spaces in the game though. The rest of the base building mechanics can be used anywhere the player wants and in any style they like. If you want to build a floating base that only you can access, this can be done. Want to build a giant towering structure that goes as high as you like, you can do that too. Really there is very little limiting the player from creating anything they imagine for their base. This can make for a solid distraction from the main story of the game as the player can sink as much or as little time into it as they like. See More
There is quite a lot of loot to be found in the game. Weapons and armor are scattered all over the wasteland map as well as contained in many dungeons. Unique and legendary loot can be found by defeating certain types of enemies as well. Overall this gives a good incentive to keep exploring and defeating bad guys, all in the search of getting that better piece of gear. See More
Fallout has typically used a slowed down time based gun mechanic called VATS, which works as an assisted shooting and aiming mechanic that allows one to pick the body parts of an enemy to target in slowed down time. This system is present in Fallout 4, but the first/third person gunplay has been improved so much over previous titles that it is not as necessary to use anymore (as it once was). Basically the gunplay works so well in this game that players can run and gun with ease, though the VATs system is still there for those that prefer it. Either way, the gunplay feels and plays well, no matter the system used, which makes for a varied design that feels solid and enjoyable. See More
There are a bunch of companions to find in the game, starting with a dog. Each companion has their own skills that can help the player in the game, such as the dog can find hidden items in the world and retrieve them. As the player progresses in the game, more companions can be found, though only one can be used at a time. They can be easily swapped out for those that would like to see what each offers easily. Even better is the player does not have to use one if they do not like, which may make the game a little more tough, but some may enjoy that challenge. See More
There are quite a lot of different enemies found in the game, ranging from Super Mutants to Feral Zombies to Blood Bugs. Each has their own weakness and strength, which asks the player to constantly adjust their fighting style due to what is being thrown at them at the time. See More
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