Even though the game is fully released and out of early access it is still filled with bugs and balancing issues. From strange physics to graphics that flicker the game has the appearance of a rushed product that was not ready for release.
iRacing is a cross platform online only subscription based simulation racer. Gameplay is open-ended where players can choose to play whatever races they want either by themselves for practice or online against live opponents.
Once the subscription is paid there is no set path for the user. Everything is open to the player meaning they can choose what to do and where to go. This makes for a completely open-ended title that allows for a fresh experience anytime the player wants.
Assetto Corsa supports gaming wheels and 900 degree rotation while using them. What is even more enjoyable is that the cockpit view animates 1:1 with the rotations of the players gaming wheel while used.
The full game is not playable in VR, the screen overlay is completely missing. This is immediately noticeable in time attack (the very first career race) as no timer shows up on screen. Menus are still not optimized for the rift. Needs to mirror screen to make it working.
Due to the game being pre-release, the VR is also pre-release, which means as a pre-release game the development and implementation of the VR tech is not that great and only barely functional. So far the experience does not simulate very well as everything looks 2D when wearing the VR.
The developer Codemasters has created many rally racing games but are striving to make this the most simulation based title out of all of their releases. This is very welcome as there have not been many Rally simulation games released in the past from Codemasters or any other developers.