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Some of the missions in the game can require the player to keep track of up to 135 units at once, on three different fronts at that , which can be difficult to manage. While not completely unmanageable, this is something to consider for those that want something a bit more simplistic out of their RTS. See More
While not a huge improvement over the first game in the series (Company of Heroes), the graphics to be found in CoH2 are still quite astounding for an RTS. Being that the genre tends to have many moving parts in any given level, the graphics tend to take a backseat to gameplay, but CoH 2 decided to offer better graphics than most in a very rich and detailed environment as well as troops. There will be plenty of realistic explosions to watch, as well as smoke after the fact that looks quite real. The animations to be found are also quite good, troops run as you would expect real people to run, vehicles move exactly as expected as well. Just about anything in the graphics department for this game stands out with a ton of polish. See More
When facing off against units or vehicles that use flame weapons, the users troops can be killed a little too quickly. being that the weapons can often come out of nowhere, it can be frustrating as the level will most likely need to be replayed with the knowledge that flame weapons will be coming up. See More
Company of Heroes 2 is an RTS game that focuses more on smart decision making of micro unit control over macro control and actions per minute. This allows for a more deep strategy to the game as user will need to think aggressively and quickly. Strategy plays a big part as units can utilize cover with buildings as well as vehicles. The action on screen can often be slow which also allows for more micro management and planned out attacks. See More
While DLC has the potential to introduce imbalance, with purchased items that give advantage, so far CoH 2 has not had this issue. What it does offer through DLC is new campaigns and features such as Twitch support. This allows for more to be added to the game to do and see, which keeps players that enjoy the game coming back when purchasing these items. Other things such as cosmetics can also be purchased through DLC (really micro-transactions), which do not impact gameplay at all but offer a way to individualize oneself from the masses. See More
The multiplayer of the game tends to be where the majority of fun can be seen. While single player is a worthwhile en-devour in the game, it just can not stand up against playing with real people. The included multiplayer has plenty of competitive maps as well as a section of co-op maps that are similar to the campaign mode (though not as plentiful). See More
EUIV is a simulation of global politics and war. There is a relatively limited set of choices you can make under normal circumstances: hiring advisors to improve your capabilities, hiring troops, about two dozen diplomatic actions in peace, and a number of different peace deal options when terminating a war. However, these interact to produce a large number of interesting decisions that affect your outcomes. If you want to annex a neighbor, do you declare a holy war on them, or do you fabricate claims on their territory and demand that they "return" this land to you? Do you ally a much larger nation that might try to force you to be their vassal? Conversely, do you try to improve relations with a much smaller neighbor in order to become their suzerain overlord, or do you attempt to conquer them directly and risk pulling their larger allies into a war? On top of that, there are hundreds of events that can occur once certain preconditions are met. Some of them are specific to which country you're playing as. Some require you to hire the right set of advisors. And if you don't keep your country's internal affairs in order, you may find yourself on the wrong end of a peasant's war or facing other national disasters. See More
When you start out, it can be overwhelming. You have a country and three thousand infantrymen -- what can you do? You decide to attack your neighbor -- and they cut you down like reeds. You start over as a bigger country and attack a smaller neighbor -- and suddenly you're in a war against several large countries at once. You start again and this time you find a weak neighbor with no allies. You crush them and bring them under your control -- and suddenly you find revolutions popping up everywhere. Even after you've learned the basics, you'll still find yourself wondering: if I declare a holy war, will it cost me diplomatic power to annex territory or not? And it's often hard -- certainly in ironman mode -- to undo decisions, so small mistakes and misclicks can end up costing you a lot. The game does give you guidance in the form of alert bubbles in the upper left of the screen, informing you of the things it thinks are most relevant, and paying attention to those can at least show you what you might want to think about. In the later patches, the user interface has been improving to help reduce surprises -- and the game mechanics as well. For instance, rebel uprising progress can be tracked easily -- you won't be surprised by a sudden uprising of Najdi nationalists, and when you're in for a long-term peasant revolt, the game will tell you why it's happening, how to prevent it, and how to get out of it once it happens. But simply finding all these parts of the user interface takes time playing. Determining what's important takes experience. You can pause the game at any time and find all the data you can handle, but if you're not just extracting the important parts, the deluge won't help. Your best bet is to find videos of people playing the game with a bit more skill than you. Streaming is best -- you can ask questions, and most streamers will answer. See More
Many of the units will pass right through each other, making for units that behave in an unrealistic way and can pull the player out of the immersion of the title. The units also all hover over the ground, which means they have no real weight to their actions, when combined with the unrealistic way they move makes for something that just does not looked polished. See More
The game requires a high end GPU as well as at-least a 4 core processor. This means the game is quite demanding and needs to take advantage of multi-cores in order to play smoothly at high graphical settings. So for those with a mid-range system, the game may play at lower frame-rates, which can be frustrating. See More
There is a tool in the game that allows one to "lasso" their units together into an army. By making an army the player can then control that army as they would one troop unit, meaning that all micromanagement for a large group of troops is unnecessary as the game will deal with it in a more intuitive an easy manner. This can be done with as little or as many troops as the player want, which overall makes for an easy way to control the game when in the heat of battle. See More
There are only two factions available in the game to play with, so makes for limited choice. On top of this each faction has only so many different units, which also shows a lack of choice. Combined, once the game has been experienced and both factions played with there will be little in surprise as to what the game has to offer. See More
The game features a single player story mode, a story mode called Ascendancy that will walk the player though how to play the game and multiplayer modes that are ranked as well as custom multiplayer modes. Through the assortment of modes the game allows for any type of player to find gameplay that they may like, whether they are a seasoned RTS player or a newcomer to the genre. Whether playing locally in single player or online with friends or random people, there should be plenty on offer for any skill level. See More
The maps in this game are large, sometimes taking up as many as 20-30 zones in a single map. What this means is that the player will need to focus a lot more on position of their units over actually micromanaging every aspect of each unit (due to the vast size of maps and the amount of units on them). This allows for gameplay that has a broader scope in strategy, as it forces the player to plan out what is best to protect and the best position to hold of enemy attacks all while still trying to grow their army in order to overpower their enemy. See More
At all times the player can vies on a mini map how much their enemy has expanded and into what areas. There is also a thing called player power rating, which allows the player to know on a point scale what their enemies military and economic power level is. Which means you can get a sense of what fields your enemy is expanding into. Combining these tools allows for a quick way to know where the enemy is expanding and into what fields of tech they are concentrating on. This way the player can adjust their strategy accordingly, making for an even deeper level of strategy overall. See More
Not having to deal with the poor AI is a good thing, which is what makes the multiplayer stand out as it is now time to use real tactics instead of cheap exploits to get ahead. This can make for really challenging games depending on who your opponent is and can be a real blast. See More
The AI in the game is not very smart, which can give an upper hand as well as hold one back. If one chooses to not go into a real time battle, but let the AI take charge for their own troops it can lead to disaster. On the other side of things when going into manual controlled battle the enemy AI can often be exploited, which also lessens the experience of the game. See More
The combination of turn based combat and real time works well with this game dues to how it plays out. The player starts off planning in a 4X type strategy game that once a battle commences they take charge of the troops in real time combat. See More
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