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Players can play together locally and online in a cooperative manner, helping each other to defeat giant insect aliens that are attacking the city. The local co-op can be played on different devices (LAN) or even on the same device through split screen. The online multiplayer allows for easy access to friends and random people in order to play together. See More
EDF is a pretty good port for PC (originally a PS2 game ported to PS4) with a constant 60fps during gameplay (no matter how many giant insects are on screen) as well as good keyboard and mouse controls with a few PC centric settings to be found in the menus such as anti-aliasing (only on or off). This is all able to be done in full HD (1080p). See More
Much like a B movie, the game is themed as a low quality experience with dated looking graphics and a convoluted/outrageous story. The premise being, you are one of four playable characters whose job it is to destroy the onslaught of invading alien giant insects. There is little beyond this to be fleshed out, it is more aimed at being mindless fun. Luckily the little bit of story and dialogue you do get in the game often is a bit tongue in cheek, as it the game is often self aware of its role to play. See More
The premise of the game is to constantly be blasting giant alien insects in a slightly open world environment. Each level starts in a large sandboxed open world arena where alien insects will swarm the area. It is up to the player and the character they choose to use (of which there are four choices, each with their own skills/powers) on how killing these creatures will be carried out. Some of the available weapons for the different characters will be things like hand grenades, rocket launchers and automatic rifles. These weapons will be used in order to kill as many of the alien creatures that you can. Somewhat of a mindless style of play, blasting away anything that moves, but is appealing in its design due to the destruction that can be carried out. Each stage allows for compete destruction of all of its structures, meaning if there are enemies behind a building, you can just destroy the building in order to get to them. Overall the gameplay is quite fun and quirky in its B movie theme and design that allows for a never ending flow of creatures and areas to blast your way through. See More
Battleships Forever was big in its time, but that time has passed and its developers have moved on with their lives, as has its community. The final two missions of the game do not exist, occasional game-breaking bugs exist, and other issues exist that will probably never be fixed. While the game is fun and has infinite potential with custom made ships, it will never be complete. See More
The beginning of the game requires the user to think on where they want to place ships in order to provide defensive as well as offensive ships. From there they are tasked with maneuvering in reaction to enemy ships in order to gain control of a map. It is through balance and forethought that the player will be able to obtain this. See More
The core of Puzzle Quest comes down to its match-3 combat. You make a move, then your opponent gets a move. If you matched four gems or more in a row by the time your turn ends, you get a second turn. Gems have different colors: red, yellow, green, blue, and skulls. Matching gems of a color gives you that color mana, and instead of making a match, you can choose to cast a spell, which costs certain kinds of mana. Matching skulls takes HP from your opponent, and whoever runs out of HP first loses. Not too complicated, right? Until you realize that your opponent is wearing an item that makes him regenerate life when his yellow mana is full. So you decide to steal all of the yellow mana on the board to prevent him from regenerating life. He casts a spell that siphons your yellow mana and gives it to him. You both go back and forth, retaliating against the other's strategy, until only one person is left. The depth of the gameplay is limited by your ability to see it. Not only does your chosen class dramatically affect your playstyle in the game, but so does your gear and spellbook, often times changing how you play your character entirely. See More
There are many instances that see the player questioning the insurmountable luck the AI often receives as it will skip obvious moves that any person would play that end up resulting in a match 4 extra turn when more tiles fall down, as if it knew that would happen. Sadly this can happen often and is how the game increases difficulty. See More
The game supports PvP, where fighting an opponent who is just as smart as you can be challenging due to the great balance of play in multiplayer for evenly matched players. What is even better is that there are optional handicaps for matches between players that have different skill levels. See More
Companions have no effects, hovering over a certain Wizard's spell will lock the game (meaning you can't ever use that spell or any spell under it in the list), and others. While the game is fun on PC, and still is on the PSP, one must accept that some of the features are going to be off-limits for PSP users. See More
The core of Puzzle Quest comes down to its combat. You make a move, then your opponent gets a move. If someone runs out of life, they lose. If you matched four gems or more in a row by the time your turn ends, you get a second turn. Gems have different colors. Matching gems of a color gives you that color mana, and instead of making a match, you can choose to cast a spell, which costs certain kinds of mana. Not too complicated. Until you realize that your opponent is wearing an item that makes him regenerate life when his yellow mana is full. So you decide to steal all of the yellow mana on the board to fuel one of your yellow-colored spells and to prevent him from regenerating life. He casts a spell that siphons your yellow mana and gives it to him. You both go back and forth, retaliating against the other's strategy, until only one person is left. The game is limited by your ability to play it. Not only does your chosen class dramatically effect your playstyle in the game, but so does your gear, often times changing how you play your character entirely. See More
The game has the user smartly use their environment against a boss which allows for critical thinking while trying to defeat a difficult character. This changes up the gamelpay from the regular platforming and shooting, which keeps things fresh for the player. See More
Games usually last around a half hour in my experience, yet have so much going on in them. Your goal is to satisfy one of four conditions: Collect 4 spirit eggs and bring them to the king, freeing him from his corruption Become more corrupt than the king, replacing him on the throne Slay the king, taking his place the old fashioned way Have the highest influence upon the king's death, leading to him appointing you in charge Through this system, every game will be drastically different, as sometimes multiple players will compete to meet the same goal, and other times each player races to complete their own. See More
If the player is spotted by one of the family members in the house a battle will commence where the family member will try to kill the player through insecticides or swatting. It is up to the player to hit certain pressure points on the family member in order to subdue them. This takes a good balance of control skill and timing, which is challenging and fun. See More
Many parts of the game have sub-par collision detection where even if the player is visibly away from an object the game still see them as too close meaning they may run into objects that are not there, depleting their health. This can be really frustrating as you never know which areas are going to have this problem until you have already run into them. See More
The Indie developer group Switchblade Monkeys is a small group of friends working on this game over the last 6 years, creating quality content. They put a importance on player feedback and have used the community to refine the game over the last year, and are very active and vocal in the community. See More
Secret Panchos is an isometric top down PvP shooter that pits teams of 3 against each other in several different modes of play. Games are quick, and the game mechanics are based on skill shots using a primary or secondary weapon that differs depending on which character you use. See More
Emily is Away Too plays out differently, depending on the choices you make. The relationships can evolve in different ways, your actions can affect the situations other characters are in, you can discover different details about characters depending on how you approach the situations, etc. See More
Pixelated art, Windows XP-style game interface, early 2000's versions of Facebook and Youtube featured in the game, as well as numerous pop-culture references (including Harry Potter, Lord of the Rings, Eminem, and Red Hot Chili Peppers) will make players (given that they're old enough) nostalgic. See More
You take the role of the protagonist who unexpectedly gets contacted by his school crush and gets caught up in a love triangle. Seeing the characters interact, holding back their feelings, voicing their regrets, and figuring out what love is makes for a heartbreaking experience. See More
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