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Much of the game is inspired by Lovecraftian horror wherein the player is constantly assaulted with their sanity being eroded as they try to regain their memories. Monster lurk within the game that are quite frightening and the whole game is sparsely lit with constant sounds surrounding them that could be eluding to their next encounter. See More
Amnesia offers immersive puzzles to the player by creating interaction that comes natural to the player. When a door needs opened, the player must pull their mouse towards them to actually open the door, same goes for drawers as well. It is through these interactions that the player can feel as if they are actually manipulating these objects instead of just pointing and clicking like so many other puzzle games. See More
Users can download and install mods/stories created by other users, which can extend the gameplay of the game by quite a lot. Being that these are custom stories, being able to find one that appeals to the player should be pretty simple enough. A good comparison of the top available stories can be found here. See More
Observer's detective story sounds simple, with you tracking down protagonist Daniel Lazarski's missing son, but the way the game presents this narrative is what counts. As you follow leads on his son's whereabouts, you'll analyze crime scenes mostly by searching through horrifying, psychedelic memories from the neural implants of dying or dead victims. These are unstable displays of augmented reality, with broken visuals filled with psychedelic colors, eerie hallucinations, and rattling jump scares. They manage to distort your own consciousness in the game, making you question the reality around you. Through these terrifying experiences, the game poses philosophical questions on the true nature of reality, such as what point technology can take over and shape what we believe is real. See More
Some segments of Observer force you to stealthily avoid a menacing enemy lumbering through a dark workspace or a dilapidated set of hallways, but they don't quite fit with the game's overall freedom of discovery and exploration. If you're discovered, it's game over. These parts ruin the pace and flow that you're used to from the gameplay. See More
While solving cases, you can hack into a subject's memories through their augmentations, creating a new reality as you physically explore their thoughts. You'll then proceed through the scenes of their memories, listening to conversations that reveal more about the story and the world. The psychedelic visuals as you progress through these memories are unique and mind-bending, making these sequences even more exciting. These sections of Observer go above and beyond the other, more standard investigation mechanics in the game, making each crime mystery unique and exciting. See More
As a "walking simulator," Observer is appealing to players who enjoy taking their time to explore and take in the environment, but it may not have enough gameplay for those looking for a more involved experience. Hacking into minds, analyzing crime scenes and moving from place to place makes up the bulk of the game. See More
As you search around apartment buildings and office spaces with augmented vision, you'll come across emails, video sequences, and notes that flesh out the story. You can take your time to find out about now-extinct religions from the past, learn about the lives of the many people who died from the digital plague, and interact with each piece of evidence lying around at crime scenes. Scanning items, computers and blood stains to solve these crimes can lead you down a rabbit hole of discovering more about the world through environmental storytelling. See More
The deserted, rain-slicked streets of the gritty city at night, filled with unsettling displays of government advertisements fits right in with the themes and media that inspired Observer's cyberpunk world. A dystopian future where augmented humans were killed off by a mysterious disease is a fascinating, if familiar concept for cyberpunk enthusiasts. It's interesting to explore this technologically-advanced world where the government has collapsed and a mega-corporation has taken over, making you wonder how you might survive in this type of setting. See More
With minimal music, this game generates much of it's atmosphere from the miscellaneous background noises. The audio generally in the forefront is the titular Alien, which loudly thumps along the ground and through vents. This game also uses directional audio as a tool both for and against the player. It uses it to scare the player, but it simultaneously gives the player more information to survive with. See More
The game is too long and quickly loses its charm and tense feelings as the game drags. Too many hours of even the best game can become a chore more than an enjoyable experience. Whats worse is that a bunch of the length is incessant back tracking, which frankly is just a lazy way to prolong a game. See More
Intelligent A.I. is capable of keeping the game unpredictable. As soon as the Alien starts stalking the player, the game can easily become tense with player never knowing what the Alien will do since the majority of interactions with it are completely unscripted. Especially in VR, you get the feeling like you are actually being hunted. See More
Environmental design very closely resembles Ridley Scott's Alien. It has the same retro design of the computers as well as a chilling soundtrack. It still works well in the modern age too - the 3D is on point, and the designers have gone into detail. If you dare to spend time exploring, it's a very cool experience wandering around a spaceship and looking out into space. See More
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