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Just install steam and download the game. No purchase required and the only thing locked behind paywalls is cosmetic accessories and inventory slots of which you can waste money on cosmetics, but you won't fall behind if you don't want to spend money. See More
While not the worst, the graphics do not really stand out as polished and look somewhat dated. While it does fit within theme of being a grimy universe with many foul creatures, it does not compare to many AAA dungeon crawlers out there such as Diablo III. See More
While it may be difficult to take in at first the skill tree in Path of Exile is quite expansive allowing for many areas of the characters skills to be customized. The tree is so large there are numerous guides online on how to build specific optimized characters as well as an unofficial companion app for Android. See More
Much like an old school dungeon crawler, there is little to no useful respec system here. You can respec the last three skill points used on a character, but that is it. This tends to lead towards plenty of skills in the skilltree that ended up going nowhere, which are just wasted points. Unless you know specifically where you will be putting each and every skill point for your build beforehand, no respec may have an impact on making a perfect build. See More
Torchlight 2 has all the typical RPG mechanics such as classes, loot, skill trees etc. However all the little touches and details come together to make playing the game really fun and a great balance between depth/complexity and being able to get started killing hordes of monsters. Killing monsters is very satisfying and the loot system keeps things very interesting without feeling like you're just grinding for better items. See More
About 30 activated skills per class, 5 unique runes per activated ability that modify how it behaves, and randomized gear that can further change how your character plays. Your playstyle might dramatically change based off of how you want to cater to your team, what abilities you might have just unlocked, and whether or not you want your goblins fried or diced. See More
Previous Diablo games were known for having permanent improvements throughout the game, where Diablo 3 focuses more on customization as you increase in levels rather than improving your abilities. There's a chance that you will unlock your favorite ability at level 5 (I'm looking at you, Rapid Fire) and never use anything else in the game, because you can. Many people consider this an issue with Diablo 3, and expected more of the "specialist" style of gameplay. See More
There are a plethora of class's that open up upon leveling to the second level, once one is chosen the others will be gone for that game session. This means that a different playthrough will be needed to explore what all the different classes offer, making for quite a lot of playtime. See More
This means that there will be some retreading of areas once a save is loaded as the character will not be in the same place as where they were left off. This will waste time and can be frustrating having to do this every time a game is loaded. See More
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome. See More
Grim Dawn takes a different approach to level design than some other recent aRPGs such as Diablo 3 or Path of Exile. Instead of using procedural generation, each level is carefully hand-crafted, which adds much more attention to detail and makes the scenes appear more lively. There is still a procedural element when in caverns and forests random paths appear closed, adding some randomization, but the world map always stays the same (which is not even possible to have with procedurally generated levels). Additional nice feature which comes from ditching the procedural generation is secret rooms such as cleverly hidden breakable walls with lots of loot behind them. Of course secrets are not secret anymore for hardcore veterans, but for 99% of players finding a secret breakable wall that is hiding a chest sprawling with unique items is a very satisfying experience. See More
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities. Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities. Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want. See More
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them. See More
Divinity: Original Sin has an innumerable amount interactions that take place in the game, ranging from NPC interactions to elemental spells that can douse fires, to a cornucopia of items that can be stolen. Most actions in the game can have consequences as well, from lower ranking in a town when thieving to much to full on guard battles. There is often a price to pay for behaving badly and getting caught. See More
There is a basic tutorial, but it is very limited and does not explain some of the finer aspects of the game. Much of the title relies on using spells, in and out of combat. Want to get into a locked door, you can burn it down. Want to save a burning ship, cast a rain spell over it. While this may seem like an intuitive mechanic, it does take a bit to get used to it and and solve situations through this manner as none of this is explained as to being able to be done. See More
Depending on what one want to achieve in the game with their party and what jobs and powers they want each to have it may take several restarts in order to get a good balance. This will take time and can be an inconvenience as none of this is spelled out in the game whatsoever. See More
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