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The whole interface is intuitive and easy to learn: each part of the game can be designed using visual editors. The objects editor is used to create the objects of the game, the scene editor helps you to build the levels of your game and the events editor allows to give life to the whole game without programming. See More
No need for coding using this system which is clear and powerful: events are composed of conditions and actions. Actions are launched when conditions are fulfilled. This is a very friendly way of making games and is still efficient for advanced usage, contrary to most other "block"/"drag'n'drop" systems. See More
Prebuilt behaviors can be added to objects. This is a very efficient way to add a physics engine or make a platformer game. Lots of behaviors are included, from the most advanced (Physics, platformer, top-down movement) to really simple ones (like the behavior to destroy objects when outside the screen or the one to drag objects with mouse or touch). And you still have full controls over your game as behaviors can be modified using the events. See More
It has an easy drag and drop interface were you can drag an image from your computer directly into construct 2 to import it. After you import something you can easily add atributes to it; such as platformer which lets you control the object with your arrow keys. See More
Blueprints are authoring tools designed for non programmers so designers and other team members can help tweak and prototype. UE4's Blueprint scripts resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish and games a lot faster to prototype. See More
The visual scripting system is internally translated to Haxe. The resulting scripts can be viewed and edited, and there is also a "code block" object for including raw Haxe in visual scripts. This is great for learning to code, and also for advanced users who can further optimize the scripts if necessary. See More
GameMaker: Studio has a wealth of options and a long history of community-based tutorials and examples. The GameMaker Community features these for free use. The program also comes with a number of demos and tutorials. There is also a recently-opened Marketplace which offers free and sold assets for jumpstarting your games. And due to recent growth of YoYo Games, the Helpdesk system is greatly improved and will now be able to send you good, helpful replies to any issues you have quickly. See More
The GameSalad Viewer is a free app available for iOS, Android and Kindle. Once installed on your mobile devices, you can deploy and test your GameSalad games live on any mobile device running the Viewer that is on the same local network as your dev computer. This even allows Windows users to test their games on iOS devices without a Mac device and without any complicated code signing or provisioning profiles. And, you can even take your games with you -- once loaded onto your mobile device, a history option caches recent games on your device without any connection to the dev computer. See More
Some customers are currently in a holding pattern from the lack of support and messaging from GS corporate. GS is currently unstable and developers are waiting for another update that has been going on from 2015. No word or message from GS corporate about timeframes or deliverables. You can read the ongoing discussion here. See More
Extensive community of seasoned professionals in all disciplines (graphics, game design, animation, physics, music, video production, marketing, etc.) producing tutorials, videos, publishing tips, free templates and who are willing to answer forum questions and help newcomers. See More
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