Find Awesome Games
Select the tags you're interested in to get a personalized feed of games and help others.
There's a dark sense of humor that pervades the game. There's a humanoid spider boy who can grow a beard of silk. There's a living chest called Chester who acts like a dog. There's also silly info text, werepigs, trees that retaliate when you chop them, and many other things. See More
The first few attempts will last only a couple of in-game days. This is because the game has various punishing mechanics, which you can only learn through trial and error. One such mechanic is the darkness, which will kill you in under a minute if you don't have a light source. Followed by packs of hounds that randomly spawn to kill you. In most cases preparation is key and you can't prepare without knowledge. See More
You'll have to repeatedly collect a lot of basic materials like twigs, grass, and ore. This is because most of the starting recipes share the same required materials. Even later in the game you'll be doing many repetitive tasks. Gathering enough firewood for winter is especially bad because you have to chop down dozens of trees. All of this is made worse by the limited inventory space, causing you to make the same trip multiple times. See More
Starting out you'll only be gathering twigs and grass, maybe chop a tree. You'll also gather basic food such as mushrooms and carrots. Then you'll start building your encampment, learning how the day/night cycle and the seasons work. Later on you'll start building massive farms, refridgerators, fortifications, and many other things. All of this is done for the sake of not starving. As the game progresses, you will encounter mechanics such as drought, forest fires, the rainy, season, the cold and many others. To counteract these you need to plan properly and will probably die the first time around. Once your knowledge reaches a certain level, you'll be able to survive indefinitely. See More
Don't Starve Together has a very unique art style that places two-dimensional characters in a three-dimensional setting. Even the waves in the sea look like cardboard cutouts used in a puppet show. This look and feel to the graphics is a nice change of pace from ultra-realistic games. See More
The crafting system has a lot of depth to it and there are tons of items to make. Starting with the recipe for a torch and a pickaxe. You can also make weapons, armor, and various laboratories that enable new technologies. Building new stuff and advancing is the key to surviving the coming winter. See More
For newcomers to gaming the gameplay mechanic is quite easy to grasp as it is basically a spot the difference type of game, though presentation is quite above most similar gameplay style games on offer. This makes for a game that is intuitive to even a novice that is also intriguing because of the story. See More
Papers Please has a unique puzzle solving element. Instead of using mathematical logic, or quick matching thinking, the puzzles in Papers Please involve checking people's background information to make sure everything matches the immigration requirements and following clues to find anything amiss. See More
There is a fine line to walk while playing, whether it is worth following the rules and ruining lives or bending the rules at the risk of getting caught in order to help destitute people. The moral choices in the game are often difficult and require hard decisions which adds depth to the game that is not often found in similar titles. See More
With the Steampunk motif and the way that the game transitions, users can see that a lot of style and imagination was used in the creation of the game. Being that it is based off of Jules Verne's novel "Around the World in 80 Days", fans of the author should find a lot to like here and those new to the author should be able to find something they like being that it is an established classic. See More
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options. See More
In order to progress in the game, players have to make a variety of difficult decisions. For example, accepting a bribe may improve your relations with the Mafia but reduce your overall reputation with your fellow police officers. You can choose to play a good cop that plays by the rules, but it's not easy. You can issue tickets even for cars that are not breaking any laws, but those tickets count towards your daily ticket quota. Issuing them may have long-term consequences. In order to reach their daily goals, the player must make the choice they think will get them closer to it. Whether that is the moral choice or not is entirely up to the player themselves. The right choice will reward the player, the wrong choice however can greatly penalize and set them back. See More
Five minutes in-game are equivalent to a couple of real-world seconds. This makes time go awfully quickly in Beat Cop. The idea is that time needs to go quickly in order for the player to strategize and think hard about which choices they will make during a single day. This fact is further emphasized by NPCs repeating again and again that you will not be able to complete all of your tasks. The problem is that it's perfectly possible to complete all given tasks in even such a small timeframe. You have a daily minimum number of tickets you have to write, if you reach double of your daily quota the game will reward you for that. But because in-game time management is poor, it's quite easy to even quadruple your daily quota which seems to not have been predicted by the game creators since the game gives no rewards whatsoever for reaching more than double your ticket quota. See More
Even if it's set 30 years ago, Beat Cop manages to make a statement about issues relevant today. Problems like race, police brutality, and corruption are dealt with with a good dose of satire and introspection. It throws the player into a hostile environment and asks them to make important decisions under extremely high pressure and difficulty where doing something immoral is often seen as the simplest and fastest way of reaching your goals. The quota-based system is reminiscent of the statistics-based systems many countries employ to measure a cop's performance. This blurs the line between moral and immoral choices. Do you choose to take the high road? Or do you make an immoral choice in order to reach your goals faster? This way, Beat Cop shines a light on the many difficulties policemen have to address every day and the game does so while remaining impartial and without throwing needless accusations around. See More
PRO Perfectly captures the feel of classic cop shows and movies Beat Cop successfully captures the general feel of '80s shows and movies about cops. It's got all the stereotypes people find and enjoy in those shows and movies. All the cliches make it seem like it's straight out of Miami Vice. See More
Proteus is more a walking simulator than a game, which makes it a great introduction to the controls of a first person view title as that is all one will really do, walk around. There are no real goals to the game other than walking to advance the seasons of the environment in order to see them. No confusing settings, no skill tress or complicated mechanics, which is great for people that find those types of things confusing or too stressful. See More
This is great for those that do not own a dedicated gaming rig and just have a low resource system such as a laptop or low priced tower since more people will be more likely to own such a device, which makes for a great introduction to gaming while not having to sink a large amount of money into a rig. See More
Help millions of people find awesome games.
Each month, over 2.8 million people use Slant to find the best products and share their knowledge. Pick the tags you’re passionate about to get a personalized feed and begin contributing your knowledge.