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The core gameplay revolves around the players hands and being able to see through time with them. Each hand is a window, the left a window into the past and the right a window into the future. Both hands will be required at times to solve puzzles in the game by looking for clues or information in both the past and future. This is an interesting mechanic as it is not only the only control you have in the game (as it is on rails), but requires a lot of multitasking in a unique way of using your own body parts. See More
Most likely this is due to using Leap Motion as there is no way to be able to use a controller for movement as your hands are required to be used at all times in the game. Being an Oculus game created back when it was still in development also means that it was designed to be played sitting down and not accounting for any movement of the player in a room in order to move in game. So in order for the player to move around, the game automatically moves them in a situation called "on rails". As you complete tasks and puzzles in game, the player will advance automatically to the next point of interest. This type of auto movement may not appeal to some due to the limited amount of control. See More
Somewhat meditative, what is on offer here has peaceful music while presenting a VR experience that allows for one to manipulate objects in a weightless environment. There are no tasks to perform, you may do as you like with what you are given, which can be a good way to wind down and just relax while playing around. See More
Weightless is recommended to be played in a swivel chair or while standing as the VR environment of a space station goes in a full 360 degrees. This allows the player to completely turn their heads in any direction while still being immersed in the games environment. See More
The ship is controlled with the players head, lean the head left and the ship goes left, lean right and the ship goes right, this frees up the hands to do the shooting in the game. With the Leap Motion mounted on the Oculus headgear, the user can wave each hand in front of the Leap Motion camera in order to shoot enemies in the corridor. Wave the left hand in front of the camera and the left lasers shoot, same for the right. Together this makes for a game completely controlled by motion control of ones head and hands, which is easy to understand and pickup for just about any player. See More
The camera that controls tracking for the Oculus will need to be mounted above the player or to one side as the players hands may interfere with the Oculus tracking when being used in the suggested way of waving in front of the Leap Motion camera, which will be mounted on top of the Oculus headset. basically the players hands may get in the way of the Oculus tracking camera if not mounted in a high position. This means the player may need to adjust their equipment setup in order to make this game work as intended. For some this may be too much trouble, for others it may not be an option due to limited room. See More
There is no set task from the outset of the game, it is up to the player where they would like to go and what they would like to do. Luckily there is a lot to explore thanks to the open world. You can hunt and gather for survival as well as play mini game or collect items. As you explore the world you will run into other creatures who you can interact with as well as take on tasks for. All in all it is up to the player how the game is played, which is quite liberating and allows for a low stress environment. See More
The game appears to have been greenlit on Steam and plans have been announced for ports on consoles as well. There is a gamejam demo available for free on Steam Greenlight as well as the Immersive Learning Center, but any beta version seems to be absent at this time. All info on the game seems to have stopped in 2015 and nothing new has been announced, even on the developers Twitter. Currently their domain page is gone as well. It is unknown if this project is still being developed at this time. See More
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