You use your own music for the game in order to create the rhythm and difficulty of the gameplay. This means an infinite amount of stages to play on being that each is different due to the rhythm of a song.
Especially with fast paced songs, you move a lot and quickly so you can work up a sweat quite easily. Much like boxing where you keep your hands up at all times, your hands will never dip below your waist for this game, while that may not sound too difficult, in all actuality keeping ones arms and...
It is almost impossible to attach objects completely straight to one another, meaning if you are trying to use multiple wheels, each will be a bit crooked, causing a lot of adjusting and restarting, which can be very frustrating.
The art style is cute and when you look at how you look only to see you're a cute animal, it can be quite funny and sweet. You also have a pet cat named Neko that you get your supplies from, and a dog that you press to go to the next level.
First there are the objectives for each of the 4 jobs available, which usually in total take about two and a half hours to three hours. Once you finish that you get three modes you can add on to any of the jobs, being, bouncy mode, zero g mode, and dollhouse mode. There is also lots of things to m...
Hover Junkers is unique first person shooter that sees the player flying an airship that can be protected from other players with armor built through crafting. As the ship flies around, players on the ship need to shoot at adversaries in similar crafts.
Hover Junkers was one of the first multiplayer games on the Vive, and remains to be one of the few multiplayer games available. Being multiplayer based it is fun to mess around with friends or to play seriously with them. Up to 8 players can play at the same time and in game voice chat is built in.
This isn't the type of game where you just press a button to reload or crouch. If you want to duck behind cover you have to actually do it. To reload you have to pop open the barrel, press the touch pad in a pattern and swing the controller to pop it back in. This makes the game feel more real.
More a walking simulator with puzzle aspects, this is a highly narrative focused game, meaning it should be accessible to many different types of potential players as there is no combat or worry about having to make split second reactions through the games controls.
One of the better looking games out for the Vive in its infancy, the visuals are fantastic giving a real sense of being in the environments. For those looking for a very good visual experience on the Vive, this would definitely be a game to consider.
The games controls work quite well and are very responsive. For instance when slowly pressing down the rigger button, the players hand in the game will start closing their fingers. Once the button is depressed all the way the player will now be showing a fist in game. This is all pressure sensitive