Quantum Break is a cinematic third-person shooter developed by Remedy Entertainment (the designers of Max Pain). The gameplay consists of action third-person shooting fused with a time control mechanic. There are four cinematic live action sequences between each stage (of which there are five stages), which gives a more cinematic feel to the game. Combining the cinematic's with the time based third-person shooting makes for a polished title that offers something a bit new to their respective genres.
Pro Real time destruction
Each stage in the game allows for real time destruction, either done by you or your enemies. This makes for shifting elements in each stage due to enemies being able to destroy your hiding spots. This way the player can't just camp in one spot in order to kill everyone to then advance forward, it forces the player to stay on their toes, which is welcome for those interested in constantly adjusting how they play.
Pro Interesting time manipulation mechanic
An iteration on bullet time (something this developer is familiar with as they also created Max Payne) the game allows for time manipulation in that the user can slow down or stop time in order to solve puzzles as well as get the upper hand in battles. It is a pivotal mechanic in the game and as such looks to be very well done.
Pro High production to TV segments
The TV segments of the game are really high in production value as they rival any top show on the big networks or streaming services. On top of this the story contained within them offer some great incites as to the motives of the bad guys and heroes alike. All this adds up to a level of polish not seen in many games.
Pro Real actors are used in an interesting way
During gameplay the character models in the game are made to resemble their real world counterparts, using their voices and mocapped animations. What is even more interesting is that the game will have live action plot TV episodes staring these actors in between gameplay segments of the game. these TV episodes will differ in play depending on what the player is choosing to do in the game. While not the first time to base characters off of real actors, the TV episodes will definitely flesh out the game into even more of an interactive story than previous games out there. Which makes for an original experience.
Pro Replayability through branching paths
For those that would like to see all outcomes of the game and all live action story elements, the game will have to be played through again, making different choices than the first playthrough. This adds replayability to the game for those that would like to see everything the game has to offer.
Pro Choices affect gameplay
Depending on what choices a player makes in the game the story will adjust to reflect them. This is often done in many games (such as one made by Telltale Games) but for Quantum Break there are TV episodes that will also play depending on what choices are made, making for a very interactive and deep story through professional acting.
Con Awful performance
The game has serious issues running smoothly on PC. The framerate is capped at 50fps no matter what equipment is used. Being that monitors are normally 60hz or more, this means the framerate can not even reach the refresh rate of any monitor available for PC. Though there is a 30fps cap available in the settings (which ideally should allow the game to run smooth, though at a low frame rate), it does not work properly and results in a jerky framerate.
Con Poorly implemented action sequences
There are sections of the game that require a bit of platforming, sadly these sections are pretty linear, which break the immersion of the game tanks to areas where you just walk against walls instead o being able to climb. It seems like these segments could have been designed better, to at least give the impression that they are less linear than they actually are.
Con Shooting and cover mechanics could be better
The cover mechanic in the game is dynamic in that you walk up to somewhere were you can cover, and you auto cover. While this itself is not that bad, the shooting mechanics once you are under cover are poor in that you can't shoot at all while under cover (there isn't even any blind fire with guns). You will have to stand up in order to shoot, which leaves yourself vulnerable. Other games have done this system better and it would have been nice to see as much polish put into the gun-play as it was into the story of the game.
Con TV episodes are streamed online
The TV segments of the game are no on ones hard drive or disk, they are streamed from the game developers server, meaning those with a poor connection may see stutter and dropped frames in the video. This makes for a poor experience for some and it would have been nice to see them as local file, but of course the storage requirements for the game would have been a lot higher due to the size of the HD video.
Con TV episodes may interrupt flow of gameplay
20-40 minute TV episodes take place in between gameplay and may interrupt the flow of the game for some who want to just experience the gameplay over story. The videos can at least be skipped, but then the player will be missing important elements of the games story.
Con Gameplay progression is not balanced
The first half of the game sees the player unlock all of the main characters special powers, meaning the second half of the game gives little to work towards other than finishing the game and defeating the bad people. It would have been nice to see elements of gameplay still being unlocked in the second half of the game, as there is no little incentive to finish other than a bit of closure.
Con Main story is a bit cliché
The basic premise of the story in the game sees the main character in a catastrophic accident, which gives him special powers. There is definitely nothing new about this story element and it would have been nice to see something new or fresh as to why the games story develops as it does.