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Since Kotlin is made by Jetbrains (the developers of IntelliJ IDEA) so it stands to reason that the IntelliJ support for Kotlin is also great. Besides that, Kotlin also works well with existing Java tools such as Eclipse, Maven, Gradle, Android Studio, etc... See More
Kotlin runs on the JVM and Java interoperability has been one of the main objectives since the language was born. It runs everywhere Java does; web servers, mobile devices (Android), and desktop applications. It also works with all the major tools in the Java ecosystem like Eclipse, IntelliJ, Maven, Ant, Gradle, Spring Boot, etc. All of this makes adoption extremely easy even for existing Java projects. On top of this there's also ensured Type safety and less boilerplate code needed. See More
Starting with version 3.0 of Android Studio, Kotlin support will be built-in. This means that it's now easier than ever to use Kotlin for existing Android projects or even start writing Android apps only with Kotlin from scratch. This also means that Kotlin and Kotlin plugins for Android Studio will be fully supported in the future and their likelihood of being abandoned is quite small since Google is fully embracing the language for their Android ecosystem (alongside Java and C++). See More
Kotlin has been designed and built by developers who have an industrial background and not an academic one. As such, it tries to solve issues mostly found in industrial settings. For example, the Kotlin type system helps developers avoid null pointer exceptions. Reasearch languages usually do not have null at all, but APIs and large codebases usually need null. See More
Since it has such a good interoperability with Java, Java libraries, and Java tools. It can be adopted for an existing Java codebase at little to no cost. The codebase can be converted from Java to Kotlin little by little without ever disrupting the functionality of the application itself. See More
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Working with C# for 10 years. Now use Visual studio community with plugins and happy with it See More
The majority of the C# development community uses Microsoft products which are not all free and open-source. As you get into the enterprise level of some of these products and subscriptions, the expense is multiple factors of 10 greater. While you can use a fully open-source and free C# environment, the community around that is much smaller. While this can be said for other languages as well, the majority of C# falls into the for-pay Microsoft realm. See More
C# runs on top of the .NET framework, which provides many libraries containing classes used for common tasks such as connecting to the Internet, displaying a window or editing files. Unlike many other languages, you don't have to pick between a handful of libraries for every small task you want to do. With .NET core it is a truly universal programming language which supports desktop apps (Windows), Mobile apps (Xamarin), Web Apps (ASP.Core MVC). Also is perfectly fit to serverless programming for micro services. Soon it will also support Web assembly (Blazor). See More
On Windows, Visual Studio is the recommended C# IDE. It provides a very flexible GUI that you can rearrange the way you want and many useful features such as refactorings (rename a variable, extract some code into a method, ...) and code formatting (you can pick exactly how you want the code to be formatted). Visual Studio also highlights your errors when you compile, making your debug sessions more efficient since you don't have to run the code to see the mistakes. There's also a powerful debugger that allows you to execute the code step-by-step and even change what part of the code will be executed next. In addition to giving you all the line-by-line information you'll need in a hassle-free manner, Visual Studio has stuff you can click on in the errors window that will take you to the documentation for that error, saving you several minutes of web searching. In addition to all of this, Visual Studio has an intuitive, intelligent, and helpful graphical user interface designer that generates code for you (the best of WYSIWYG, in my opinion), which is helpful for new programmers. Being able to create a fantastic-looking UI with one's mouse and then optionally tweak with code helps make programming fun for beginner developers. Visual Studio also has the best code completion --Intellisense is every bit as intelligent as the name says it is. It, as well as VS's parameter hinting, is context-, type-, user-, and position-sensitive, and displays relevant completions in a perfectly convenient yet understandable order. This feature allows a new programmer to answer the questions "What does this do?" and "How do I use it?" right then and there rather than having to switch to a browser to read through extensive documentation. This allows the programmer to satisfy their curiosity before it is snuffed out by several minutes of struggling through exhaustive documentation. And for the more adventurous and text-ready developer, Microsoft does the best job of ensuring that everything, from interfaces and wildcard types down to Console.WriteLine("") and the + operator, is well-documented and easy to understand, with relevant and well-explained usage examples that manage to be bite-size yet complete, simple yet truly helpful. The reference site is easy to navigate, well-organized, clean and uncluttered, up-to-date, and fresh and enjoyable to look at, and every page is well-written with consideration for readers who are not C# experts yet want to read about changing the console background color. The best part? It's free! Visual C# Express contains all of the features described above, at zero cost. If you are a student, you can probably get Visual Studio Professional from your university, which also includes tools for unit testing and supports plugins. See More
Unity provides a selection of programming languages depending on preference or knowledge - C#, JS, Boo and UnityScript. C# is arguably the most powerful with better syntax and stronger language structure. It allows using script files without attaching them to any game object (classes, methods inside unattached scripts that can be used at any time). There are more tutorials and information for C# than UnityScript and Visual Studio can be used to code for unity in C#. Additionally, learning C# allows using it outside of Unity as well unlike UnityScript. See More
You can code at the high level without worrying about pointers and memory management, but if you so choose you can switch to lower level programming with direct memory management and pointer manipulation (though you need to compile to specifically allow this). See More
C# is clearly the best choice for Windows programs. The .NET framework contains everything you need to build great-looking apps, without having to learn the confusing Win32 API or download a ton of external libraries. C# can also be used to build Windows 8's "modern" apps. See More
C# is primarily object-oriented, but it also supports some features typically found in functional languages such as lambdas, delegates and anonymous classes. Methods can be treated like any other object, and the Linq query system operates on monads with lazy evaluation (though it hides this with a lot of syntactic sugar). You don't need to use these features to code in C#, though, so you can start with OOP and then learn about them. See More
Object-oriented programming is the most widely-used paradigm. C# offers support for common OOP features such as classes, methods and fields, plus some features not found in competing languages like properties, events and static classes. C# code is much more readable thanks to the syntactic sugar it offers. You can truly concentrate on your code, not on the way it's implemented. See More
C# can be used for Windows apps, Linux apps, OS X apps, Windows 8 "modern" apps, websites, games, iPhone apps, Android apps, Windows Phone apps, and more. If you want to create a cross-platform application, you can share most of the code and write one GUI for each platform. See More
Some features in Java can be quite confusing for beginners. Encapsulation is needlessly obfuscated with a confusing access control model. As an example, the "protected" keyword not only grants access to child classes, but to the entire package. Since small programs are written as one package, it becomes functionally equivalent to "public". In OOP, everything is supposed to be an object, but, in Java, primitive types such as integers, booleans and characters are not, and must be handled as special cases. Java continues to lack many high-level features, and, particularly prior to Java 7, compensated by adding confusing Java-only features, such as anonymous subclasses. Some example code is unreadable without knowing a special-case feature, libraries differ in style based on when they were released or what platform they target(e.g., Android vs. Desktop), and some solutions just aren't available on some platforms. See More
Because Java is statically typed, integrated development environments (IDEs) for Java can provide a lot more feedback on errors you will encounter. Java IDEs can give you specific errors in the location where they occur without having to run the code every time. This makes is faster to debug and learn from your mistakes. IDEs also have extensive auto complete capabilities that can help you learn the programming libraries you are using faster and tell you what functions are available. See More
A Hello world needs package, class, static method and the actual printf. Reading a line from input requires instatiating 5 objects in the right order. Exceptions are everywhere, particularly since all values are nullable. Java has a getter/setter culture, but without native syntax support. portable Java code lacks anonymous functions, and continues to lack good support for partial application, compensating instead with verbose design patterns, kludges like anonymous inner classes, or just inline code. It is statically typed without type inference, with a culture that promotes long class names. Poor support for sum-types and pattern matching leads to overuse of inheritance for dynamic dispatch and chains of nested conditionals Especially for beginners, this can make reading Java code feel overwhelming; most Java courses tell students to simply copy, paste, and ignore a significant percentage of the code until they've learned enough to understand what it means. For experienced programmers, this makes Java feel tedious, especially without an IDE, and actively discourages some solutions and some forms of abstraction. See More
Java evolves very slowly - lambda expressions weren't available until Java 8 (which is not available on Android), and despite getters/setters being a long-time convention, the language still doesn't have native accessor syntax (a la C#'s properties). It's unlikely newer, popular features like list comprehensions or disjoint union types will be available anytime soon. While not strictly required for novice programmers, these make problems more complicated and tedious than they need to be - for example, when a simple local function would do, (portable) Java demands anonymous inner classes, an interface and a class, or worse, no abstraction at all. See More
It's just barely good enough to make decent IDEs, but it's not at the level of Idris or even Haskell. For large enterprise projects, the IDE support is important, but the static typing in Java just gets in the way for the smaller projects beginners would start with. Python is duck typed and this makes small programs easy to develop quickly, but the price is that you have to write unit tests to avoid breaking larger programs. In contrast, you can be reasonably certain that a program that actually compiles in Idris does what you want, because assertions are built into the powerful type system. Java can't make that claim and still requires unit tests. Java has the worst of both worlds because of its poor static type system. See More
Java is a garbage collected language and it does not force programmers to think about memory allocation and management for their programs. This is fine most of the time. However, it may cause some difficulties in adjusting to a non-GC language (such as C for example), where memory management needs to be done manually. But if good coding practices and habits are followed, this shouldn't be much of a problem. See More
The first impression given by well-chosen Python sample code is quite attractive. However, very soon a lack of unifying philosophy / theory behind the language starts to show more and more. This includes issues with OOP such as lack of consistency in the use of object methods vs. functions (e.g., is it x.sort() or sorted(x), or both for lists?), made worse by too many functions in global name space. Method names via mangling and the init(self) look and feel like features just bolted on an existing simpler language. See More
Once you have you program the process of having a way to send it to others to use is fragile and fragmented. Python is still looking for the right solution for this with still differences in opinion. These differences are a huge counter to Python's mantra of "There should be one-- and preferably only one --obvious way to do it." See More
A large subset of the Python community still uses / relies upon Python 2, which is considered a legacy implementation by the Python authors. Some libraries still have varying degrees of support depending on which version of Python you use. There are syntactical differences between the versions. See More
Python supports three 'styles' of programming: Procedural programming. Object orientated programming. Functional programming. All three styles can be seamlessly interchanged and can be learnt in harmony in Python rather than being forced into one point of view, which is helpful for easing confusion over the debate amongst programmers over which programming paradigm is best, as developers will get the chance to try all of them. See More
Python ships with a large standard library, including modules for everything from writing graphical applications, running servers, and doing unit testing. This means that beginners won't need to spend time searching for tools and libraries just to get started on their projects. See More
The Python community has put a lot of work into creating excellent documentation filled with plain english describing functionality. Contrast this with other languages, such as Java, where documentation often contains a dry enumeration of the API. As a random example, consider GUI toolkit documentation - the tkinter documentation reads almost like a blog article, answering questions such as 'How do I...', whereas Java's Swing documentation contains dry descriptions that effectively reiterate the implementation code. On top of this, most functions contain 'Doc Strings', which mean that documentation is often immediately available, without even the need to search the internet. See More
Python's syntax is very clear and readable, making it excellent for beginners. The lack of extra characters like semicolons and curly braces reduces distractions, letting beginners focus on the meaning of the code. Significant whitespace also means that all code is properly and consistently indented. The language also uses natural english words such as 'and' and 'or', meaning that beginners need to learn fewer obscure symbols. On top of this, Python's dynamic type system means that code isn't cluttered with type information, which would further distract beginners from what the code is doing. See More
On top of the wealth of tutorials and documentation, and the fact that it ships with a sizeable standard library, Python also ships with both an IDE (Integrated Development Environment: A graphical environment for editing running and debugging your code); as well as a text-based live interpreter. Both help users to get started trying out code immediately, and give users immediate feedback that aids learning. See More
Python's popularity and beginner friendliness has led to a wealth of tutorials and example code on the internet. This means that when beginners have questions, they're very likely to be able to find an answer on their own just by searching. This is an advantage over some languages that are not as popular or covered as in-depth by its users. See More
Most languages are still copying the Smalltalk tools of yesterday - GTInspector (written in Glamorous) takes live exploration of code/running objects to a new level. It's really slick, and better yet, you can easily write your own inspectors in 10 lines of code. See More
No need to search Google for compact beautiful examples of how to do things, your live environment source is available and you can easily live search, see how it works and copy how the masters would do it (examples most languages still copy too). See More
Aside from Java itself, Scala is by far the most popular of the many JVM languages. If you're developing for Android, or a similar JVM-only platform, or otherwise need out-of-the-box cross-platform compatibility, but the performance of a compiled language, Scala is the way to go. See More
While a lot of times you can write things in plain PHP, it will hinder you down the line when you want to use core features and find that you have to rewrite code which then causes issues throughout the app. Documentation is good, but you need to know what you are looking for and practical examples are non-existent. Many features have been updated throughout the versions in such a short time that tutorials you find online are confusing to sort through outdated tutorials and guides that no longer work or have been depreciated. See More
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